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* Report 'asset not found' situations back to UserTextureDownloadService
* This fixes some of the 'runaway downloads' problem but not all of it * Also fix up logging messages so texture requests are reported as such rather than as assets
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@@ -46,7 +46,17 @@ namespace OpenSim.Framework
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// could change to delegate?
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public interface IAssetReceiver
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{
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/// <summary>
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/// Call back made when a requested asset has been retrieved by an asset server
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/// </summary>
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/// <param name="asset"></param>
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/// <param name="IsTexture"></param>
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void AssetReceived(AssetBase asset, bool IsTexture);
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/// <summary>
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/// Call back made when an asset server could not retrieve a requested asset
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/// </summary>
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/// <param name="assetID"></param>
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void AssetNotFound(LLUUID assetID);
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}
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@@ -54,4 +64,4 @@ namespace OpenSim.Framework
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{
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IAssetServer GetAssetServer();
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}
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}
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}
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