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* Report 'asset not found' situations back to UserTextureDownloadService
* This fixes some of the 'runaway downloads' problem but not all of it * Also fix up logging messages so texture requests are reported as such rather than as assets
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@@ -160,7 +160,7 @@ namespace OpenSim.Region.Environment.Scenes
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cache.GetAsset(item.AssetID, delegate(LLUUID assetID, AssetBase asset)
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{
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if (asset.FullID == LLUUID.Zero)
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if (null == asset)
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{
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m_log.ErrorFormat(
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"[PRIMINVENTORY]: " +
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@@ -174,7 +174,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_parentGroup.AddActiveScriptCount(1);
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ScheduleFullUpdate();
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}
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});
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}, false);
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}
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}
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@@ -363,9 +363,14 @@ namespace OpenSim.Region.Environment.Scenes
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{
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m_otherMS += ms;
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}
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// private static readonly log4net.ILog m_log
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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public void addPendingDownload(int count)
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{
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m_pendingDownloads += count;
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//m_log.InfoFormat("Adding {0} to pending downloads to make {1}", count, m_pendingDownloads);
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}
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public void addScriptLines(int count)
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