Merge branch 'master' into httptests

This commit is contained in:
UbitUmarov
2016-11-27 15:14:34 +00:00
47 changed files with 645 additions and 318 deletions

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@@ -55,9 +55,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
protected List<string> FreezeCache = new List<string>();
protected string m_adminPrefix = "";
protected object m_syncy = new object();
protected IConfig m_config;
#region ISharedRegionModule Members
public virtual void Initialise(IConfigSource config)
{

View File

@@ -455,6 +455,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
position = emergencyPos;
}
// Check Default Location (Also See ScenePresence.CompleteMovement)
if (position.X == 128f && position.Y == 128f)
position = sp.Scene.RegionInfo.DefaultLandingPoint;
// TODO: Get proper AVG Height
float localHalfAVHeight = 0.8f;
if (sp.Appearance != null)
@@ -594,12 +598,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
uint x = 0, y = 0;
Util.RegionHandleToWorldLoc(regionHandle, out x, out y);
GridRegion reg;
// handle legacy HG. linked regions are mapped into y = 0 and have no size information
// so we can only search by base handle
if( y == 0)
{
reg = gridService.GetRegionByPosition(scope, (int)x, (int)y);
return reg;
}
// Compute the world location we're teleporting to
double worldX = (double)x + position.X;
double worldY = (double)y + position.Y;
// Find the region that contains the position
GridRegion reg = GetRegionContainingWorldLocation(gridService, scope, worldX, worldY);
reg = GetRegionContainingWorldLocation(gridService, scope, worldX, worldY);
if (reg != null)
{
@@ -813,8 +827,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (OutSideViewRange)
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for agent {3} from {4}",
finalDestination.RegionName, newRegionX, newRegionY, sp.Name, Scene.Name);
"[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} size {3},{4} needs new child agent for agent {5} from {6}",
finalDestination.RegionName, newRegionX, newRegionY,newSizeX, newSizeY, sp.Name, Scene.Name);
//sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent...");
#region IP Translation for NAT
@@ -2180,8 +2194,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
#endregion // NotFoundLocationCache class
private NotFoundLocationCache m_notFoundLocationCache = new NotFoundLocationCache();
// needed for old grid code
protected GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py)
{
// Since we don't know how big the regions could be, we have to search a very large area
@@ -2191,6 +2203,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// Given a world position, get the GridRegion info for
// the region containing that point.
// for compatibility with old grids it does a scan to find large regions
// 0.9 grids to that
protected GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID,
double px, double py, uint pSizeHint)
{

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@@ -48,31 +48,16 @@ namespace OpenSim.Region.CoreModules.Framework
MethodBase.GetCurrentMethod().DeclaringType);
private readonly List<Scene> m_scenes = new List<Scene>();
private System.Timers.Timer m_timer = new System.Timers.Timer();
private Queue<Action> m_RequestQueue = new Queue<Action>();
private Dictionary<string, List<string>> m_Pending = new Dictionary<string, List<string>>();
private int m_Interval;
private JobEngine m_processorJobEngine;
#region ISharedRegionModule
public void Initialise(IConfigSource config)
{
m_Interval = Util.GetConfigVarFromSections<int>(config, "Interval", new string[] { "ServiceThrottle" }, 5000);
m_timer = new System.Timers.Timer();
m_timer.AutoReset = false;
m_timer.Enabled = true;
m_timer.Interval = 15000; // 15 secs at first
m_timer.Elapsed += ProcessQueue;
m_timer.Start();
//WorkManager.StartThread(
// ProcessQueue,
// "GridServiceRequestThread",
// ThreadPriority.BelowNormal,
// true,
// false);
m_processorJobEngine = new JobEngine(
"ServiceThrottle","ServiceThrottle");
m_processorJobEngine.RequestProcessTimeoutOnStop = 31000; // many webrequests have 30s expire
m_processorJobEngine.Start();
}
public void AddRegion(Scene scene)
@@ -82,7 +67,6 @@ namespace OpenSim.Region.CoreModules.Framework
m_scenes.Add(scene);
scene.RegisterModuleInterface<IServiceThrottleModule>(this);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
}
}
@@ -105,6 +89,7 @@ namespace OpenSim.Region.CoreModules.Framework
public void Close()
{
m_processorJobEngine.Stop();
}
public string Name
@@ -126,38 +111,24 @@ namespace OpenSim.Region.CoreModules.Framework
client.OnRegionHandleRequest += OnRegionHandleRequest;
}
void OnMakeRootAgent(ScenePresence obj)
{
lock (m_timer)
{
if (!m_timer.Enabled)
{
m_timer.Interval = m_Interval;
m_timer.Enabled = true;
m_timer.Start();
}
}
}
public void OnRegionHandleRequest(IClientAPI client, UUID regionID)
{
//m_log.DebugFormat("[SERVICE THROTTLE]: RegionHandleRequest {0}", regionID);
ulong handle = 0;
if (IsLocalRegionHandle(regionID, out handle))
{
client.SendRegionHandle(regionID, handle);
return;
}
Action action = delegate
{
if(!client.IsActive)
return;
GridRegion r = m_scenes[0].GridService.GetRegionByUUID(UUID.Zero, regionID);
if(!client.IsActive)
return;
if (r != null && r.RegionHandle != 0)
client.SendRegionHandle(regionID, r.RegionHandle);
};
Enqueue("region", regionID.ToString(), action);
m_processorJobEngine.QueueJob("regionHandle", action, regionID.ToString());
}
#endregion Events
@@ -166,91 +137,10 @@ namespace OpenSim.Region.CoreModules.Framework
public void Enqueue(string category, string itemid, Action continuation)
{
lock (m_RequestQueue)
{
if (m_Pending.ContainsKey(category))
{
if (m_Pending[category].Contains(itemid))
// Don't enqueue, it's already pending
return;
}
else
m_Pending.Add(category, new List<string>());
m_Pending[category].Add(itemid);
m_RequestQueue.Enqueue(delegate
{
lock (m_RequestQueue)
m_Pending[category].Remove(itemid);
continuation();
});
}
m_processorJobEngine.QueueJob(category, continuation, itemid);
}
#endregion IServiceThrottleModule
#region Process Continuation Queue
private void ProcessQueue(object sender, System.Timers.ElapsedEventArgs e)
{
//m_log.DebugFormat("[YYY]: Process queue with {0} continuations", m_RequestQueue.Count);
while (m_RequestQueue.Count > 0)
{
Action continuation = null;
lock (m_RequestQueue)
continuation = m_RequestQueue.Dequeue();
if (continuation != null)
continuation();
}
if (AreThereRootAgents())
{
lock (m_timer)
{
m_timer.Interval = 1000; // 1 sec
m_timer.Enabled = true;
m_timer.Start();
}
}
else
lock (m_timer)
m_timer.Enabled = false;
}
#endregion Process Continuation Queue
#region Misc
private bool IsLocalRegionHandle(UUID regionID, out ulong regionHandle)
{
regionHandle = 0;
foreach (Scene s in m_scenes)
if (s.RegionInfo.RegionID == regionID)
{
regionHandle = s.RegionInfo.RegionHandle;
return true;
}
return false;
}
private bool AreThereRootAgents()
{
foreach (Scene s in m_scenes)
{
foreach (ScenePresence sp in s.GetScenePresences())
if (!sp.IsChildAgent)
return true;
}
return false;
}
#endregion Misc
}
}

View File

@@ -206,7 +206,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
}
// Not found in cache, queue continuation
m_ServiceThrottle.Enqueue("name", uuid.ToString(), delegate
m_ServiceThrottle.Enqueue("uuidname", uuid.ToString(), delegate
{
//m_log.DebugFormat("[YYY]: Name request {0}", uuid);
@@ -216,9 +216,12 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
// So to avoid clients
// (particularly Hypergrid clients) permanently binding "Unknown User" to a given UUID, we will
// instead drop the request entirely.
if(!client.IsActive)
return;
if (GetUser(uuid, out user))
{
client.SendNameReply(uuid, user.FirstName, user.LastName);
if(client.IsActive)
client.SendNameReply(uuid, user.FirstName, user.LastName);
}
// else
// m_log.DebugFormat(

View File

@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.AgentPreferences
get { return "RemoteAgentPreferencesServicesConnector"; }
}
public override void Initialise(IConfigSource source)
public new void Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)

View File

@@ -1801,30 +1801,51 @@ namespace OpenSim.Region.CoreModules.World.Land
{
Hashtable hash = new Hashtable();
hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
if (hash.ContainsKey("region_id") && hash.ContainsKey("location"))
if (hash.ContainsKey("location"))
{
UUID regionID = (UUID)hash["region_id"];
UUID scope = m_scene.RegionInfo.ScopeID;
ArrayList list = (ArrayList)hash["location"];
uint x = (uint)(double)list[0];
uint y = (uint)(double)list[1];
if (hash.ContainsKey("region_handle"))
if(hash.ContainsKey("region_id"))
{
UUID regionID = (UUID)hash["region_id"];
if (regionID == m_scene.RegionInfo.RegionID)
{
// a parcel request for a local parcel => no need to query the grid
parcelID = Util.BuildFakeParcelID(m_scene.RegionInfo.RegionHandle, x, y);
}
else
{
// a parcel request for a parcel in another region. Ask the grid about the region
GridRegion info = m_scene.GridService.GetRegionByUUID(scope, regionID);
if (info != null)
parcelID = Util.BuildFakeParcelID(info.RegionHandle, x, y);
}
}
else if (hash.ContainsKey("region_handle"))
{
// if you do a "About Landmark" on a landmark a second time, the viewer sends the
// region_handle it got earlier via RegionHandleRequest
ulong regionHandle = Util.BytesToUInt64Big((byte[])hash["region_handle"]);
parcelID = Util.BuildFakeParcelID(regionHandle, x, y);
}
else if (regionID == m_scene.RegionInfo.RegionID)
{
// a parcel request for a local parcel => no need to query the grid
parcelID = Util.BuildFakeParcelID(m_scene.RegionInfo.RegionHandle, x, y);
}
else
{
// a parcel request for a parcel in another region. Ask the grid about the region
GridRegion info = m_scene.GridService.GetRegionByUUID(UUID.Zero, regionID);
if (info != null)
parcelID = Util.BuildFakeParcelID(info.RegionHandle, x, y);
if(regionHandle == m_scene.RegionInfo.RegionHandle)
parcelID = Util.BuildFakeParcelID(regionHandle, x, y);
else
{
uint wx;
uint wy;
Util.RegionHandleToWorldLoc(regionHandle, out wx, out wy);
wx += x;
wy += y;
GridRegion info = m_scene.GridService.GetRegionByPosition(scope, (int)wx, (int)wy);
if(info != null)
{
wx -= (uint)info.RegionLocX;
wy -= (uint)info.RegionLocY;
parcelID = Util.BuildFakeParcelID(info.RegionHandle, wx, wy);
}
}
}
}
}