mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
* This makes the non-physics llCastRay 'better'. It's not 'correctly working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray.
This commit is contained in:
@@ -3628,6 +3628,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
result.distance = distance2;
|
||||
result.HitTF = true;
|
||||
result.ipoint = q;
|
||||
result.face = i;
|
||||
//m_log.Info("[FACE]:" + i.ToString());
|
||||
//m_log.Info("[POINT]: " + q.ToString());
|
||||
//m_log.Info("[DIST]: " + distance2.ToString());
|
||||
|
||||
Reference in New Issue
Block a user