* This makes the non-physics llCastRay 'better'. It's not 'correctly working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray.

This commit is contained in:
teravus
2013-01-23 21:58:51 -05:00
parent f7feed4d44
commit 878df52515
2 changed files with 18 additions and 4 deletions

View File

@@ -3628,6 +3628,7 @@ namespace OpenSim.Region.Framework.Scenes
result.distance = distance2;
result.HitTF = true;
result.ipoint = q;
result.face = i;
//m_log.Info("[FACE]:" + i.ToString());
//m_log.Info("[POINT]: " + q.ToString());
//m_log.Info("[DIST]: " + distance2.ToString());