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Enabled the TextureDownloadModule, so that hopefully I might get some feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
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@@ -2728,19 +2728,19 @@ namespace OpenSim.Region.ClientStack
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for (int i = 0; i < imageRequest.RequestImage.Length; i++)
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{
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// still working on the Texture download module so for now using old method
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// TextureRequestArgs args = new TextureRequestArgs();
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// args.RequestedAssetID = imageRequest.RequestImage[i].Image;
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// args.DiscardLevel = imageRequest.RequestImage[i].DiscardLevel;
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// args.PacketNumber = imageRequest.RequestImage[i].Packet;
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if (OnRequestTexture != null)
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{
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TextureRequestArgs args = new TextureRequestArgs();
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args.RequestedAssetID = imageRequest.RequestImage[i].Image;
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args.DiscardLevel = imageRequest.RequestImage[i].DiscardLevel;
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args.PacketNumber = imageRequest.RequestImage[i].Packet;
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// if (OnRequestTexture != null)
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// {
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// OnRequestTexture(this, args);
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// }
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OnRequestTexture(this, args);
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}
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m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image,
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imageRequest.RequestImage[i].Packet,
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imageRequest.RequestImage[i].DiscardLevel);
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// m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image,
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// imageRequest.RequestImage[i].Packet,
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// imageRequest.RequestImage[i].DiscardLevel);
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}
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break;
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case PacketType.TransferRequest:
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