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Enabled the TextureDownloadModule, so that hopefully I might get some feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
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@@ -80,7 +80,7 @@ namespace OpenSim.Region.Environment.Modules
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{
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if (profile.RootFolder != null)
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{
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//Todo look up the assetid from the inventory cache (or something) for each itemId that is in AvatarWearingArgs
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//Todo look up the assetid from the inventory cache for each itemId that is in AvatarWearingArgs
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// then store assetid and itemId and wearable type in a database
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foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
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{
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