Enabled the TextureDownloadModule, so that hopefully I might get some feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.

This commit is contained in:
MW
2007-12-07 22:47:11 +00:00
parent a71f4c021b
commit 87b337ebf9
4 changed files with 28 additions and 32 deletions

View File

@@ -27,6 +27,7 @@
*/
using System;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using libsecondlife.Packets;
using Nini.Config;
@@ -50,13 +51,13 @@ namespace OpenSim.Region.Environment.Modules
private BlockingQueue<TextureSender> QueueSenders = new BlockingQueue<TextureSender>();
private Dictionary<LLUUID, List<LLUUID>> InProcess = new Dictionary<LLUUID, List<LLUUID>>();
// private Thread m_thread;
private Thread m_thread;
public TextureDownloadModule()
{
// m_thread = new Thread(new ThreadStart(ProcessTextureSenders));
// m_thread.IsBackground = true;
// m_thread.Start();
m_thread = new Thread(new ThreadStart(ProcessTextureSenders));
m_thread.IsBackground = true;
m_thread.Start();
}
public void Initialise(Scene scene, IConfigSource config)
@@ -89,7 +90,7 @@ namespace OpenSim.Region.Environment.Modules
public void NewClient(IClientAPI client)
{
/* lock (ClientRequests)
lock (ClientRequests)
{
if (!ClientRequests.ContainsKey(client.AgentId))
{
@@ -98,7 +99,7 @@ namespace OpenSim.Region.Environment.Modules
}
}
client.OnRequestTexture += TextureRequest;
*/
}
public void TextureCallback(LLUUID textureID, AssetBase asset)
@@ -124,7 +125,7 @@ namespace OpenSim.Region.Environment.Modules
public void TextureRequest(Object sender, TextureRequestArgs e)
{
IClientAPI client = (IClientAPI) sender;
IClientAPI client = (IClientAPI)sender;
if (!ClientRequests[client.AgentId].ContainsKey(e.RequestedAssetID))
{
lock (ClientRequests)
@@ -177,14 +178,14 @@ namespace OpenSim.Region.Environment.Modules
if (asset.Data.LongLength > 600)
{
NumPackets = 2 + (int) (asset.Data.Length - 601)/1000;
NumPackets = 2 + (int)(asset.Data.Length - 601) / 1000;
}
else
{
NumPackets = 1;
}
PacketCounter = (int) req.PacketNumber;
PacketCounter = (int)req.PacketNumber;
}
public bool SendTexture()
@@ -209,7 +210,7 @@ namespace OpenSim.Region.Environment.Modules
im.Header.Reliable = false;
im.ImageID.Packets = 1;
im.ImageID.ID = m_asset.FullID;
im.ImageID.Size = (uint) m_asset.Data.Length;
im.ImageID.Size = (uint)m_asset.Data.Length;
im.ImageData.Data = m_asset.Data;
im.ImageID.Codec = 2;
req.RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
@@ -219,9 +220,9 @@ namespace OpenSim.Region.Environment.Modules
{
ImageDataPacket im = new ImageDataPacket();
im.Header.Reliable = false;
im.ImageID.Packets = (ushort) (NumPackets);
im.ImageID.Packets = (ushort)(NumPackets);
im.ImageID.ID = m_asset.FullID;
im.ImageID.Size = (uint) m_asset.Data.Length;
im.ImageID.Size = (uint)m_asset.Data.Length;
im.ImageData.Data = new byte[600];
Array.Copy(m_asset.Data, 0, im.ImageData.Data, 0, 600);
im.ImageID.Codec = 2;
@@ -233,12 +234,12 @@ namespace OpenSim.Region.Environment.Modules
{
ImagePacketPacket im = new ImagePacketPacket();
im.Header.Reliable = false;
im.ImageID.Packet = (ushort) (PacketCounter);
im.ImageID.Packet = (ushort)(PacketCounter);
im.ImageID.ID = m_asset.FullID;
int size = m_asset.Data.Length - 600 - (1000*(PacketCounter - 1));
int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1));
if (size > 1000) size = 1000;
im.ImageData.Data = new byte[size];
Array.Copy(m_asset.Data, 600 + (1000*(PacketCounter - 1)), im.ImageData.Data, 0, size);
Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), im.ImageData.Data, 0, size);
req.RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
PacketCounter++;
}