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a few changes to local console; add pooling of Console.KeyAvailable instead of waiting on keyread, that has treading issues. Thanks ALicia for some ideas on this
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@@ -746,9 +746,7 @@ namespace OpenSim.Framework.Console
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protected void FireOnOutput(string text)
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{
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OnOutputDelegate onOutput = OnOutput;
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if (onOutput != null)
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onOutput(text);
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OnOutput?.Invoke(text);
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}
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/// <summary>
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