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BulletSim: Add delay to stationary check after adding force to Avatar.
Fix to Mantis 8496. Add parameter [BulletSim] AvatarAddForceFrames.
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2
OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
Normal file → Executable file
2
OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
Normal file → Executable file
@@ -701,7 +701,7 @@ public sealed class BSCharacter : BSPhysObject
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}
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if (m_moveActor != null)
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{
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m_moveActor.SuppressStationayCheckUntilLowVelocity();
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m_moveActor.SuppressStationayCheckUntilLowVelocity(BSParam.AvatarAddForceFrames);
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}
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});
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}
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