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* Added slightly better object sit handling
* Added sit handling for sit targets * Implemented llSitTarget() * Implemented llAvatarOnSitTarget() * Sit targets do not persist sim restart.
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@@ -123,9 +123,9 @@ namespace OpenSim.Region.ClientStack
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/// <param name="circuitcode"></param>
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public virtual void CloseCircuit(uint circuitcode)
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{
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OpenSim.Framework.Console.MainLog.Instance.Debug("PACKETSERVER", "Removing Circuit Code");
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m_networkHandler.RemoveClientCircuit(circuitcode);
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OpenSim.Framework.Console.MainLog.Instance.Debug("PACKETSERVER", "Removed Circuit Code");
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//m_scene.ClientManager.CloseAllAgents(circuitcode);
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}
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