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* Added slightly better object sit handling
* Added sit handling for sit targets * Implemented llSitTarget() * Implemented llAvatarOnSitTarget() * Sit targets do not persist sim restart.
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@@ -326,9 +326,9 @@ namespace OpenSim.Region.ClientStack
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uint circuit;
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if (clientCircuits.TryGetValue(sender, out circuit))
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{
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MainLog.Instance.Debug("UDPSERVER", "CloseEndPoint:ClosingCircuit");
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m_packetServer.CloseCircuit(circuit);
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MainLog.Instance.Debug("UDPSERVER", "CloseEndPoint:ClosedCircuit");
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}
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}
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@@ -381,13 +381,13 @@ namespace OpenSim.Region.ClientStack
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EndPoint sendto = null;
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if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
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{
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MainLog.Instance.Debug("UDPSERVER", "RemovingClientCircuit");
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clientCircuits.Remove(sendto);
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MainLog.Instance.Debug("UDPSERVER", "Removed Client Circuit");
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MainLog.Instance.Debug("UDPSERVER", "Removing Reverse ClientCircuit");
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clientCircuits_reverse.Remove(circuitcode);
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MainLog.Instance.Debug("UDPSERVER", "Removed Reverse ClientCircuit");
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}
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}
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}
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