For XmlRpcGroups (Flotsam) module, when MessageOnlineUsersOnly = true, handle notices to offline users directly as known undeliverable messages rather than discarding or attempting delivery.

Offline notices can still be controlled with the [Messaging] ForwardOfflineGroupMessages setting.
Looks to address more of http://opensimulator.org/mantis/view.php?id=7037
Only for Flotsam now for testing, but if approach works should be possible with core offline notices as well.
This commit is contained in:
Justin Clark-Casey (justincc)
2014-05-12 23:30:44 +01:00
parent 515d373a8e
commit 87e2668529
4 changed files with 35 additions and 20 deletions

View File

@@ -248,6 +248,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
{
List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(sendingAgentForGroupCalls, groupID);
int groupMembersCount = groupMembers.Count;
HashSet<string> attemptDeliveryUuidSet = null;
if (m_messageOnlineAgentsOnly)
{
@@ -263,10 +264,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
m_usersOnlineCache.Add(groupID, onlineAgents, m_usersOnlineCacheExpirySeconds);
}
HashSet<string> onlineAgentsUuidSet = new HashSet<string>();
Array.ForEach<PresenceInfo>(onlineAgents, pi => onlineAgentsUuidSet.Add(pi.UserID));
attemptDeliveryUuidSet
= new HashSet<string>(Array.ConvertAll<PresenceInfo, string>(onlineAgents, pi => pi.UserID));
groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList();
//Array.ForEach<PresenceInfo>(onlineAgents, pi => attemptDeliveryUuidSet.Add(pi.UserID));
//groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList();
// if (m_debugEnabled)
// m_log.DebugFormat(
@@ -275,6 +278,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
}
else
{
attemptDeliveryUuidSet
= new HashSet<string>(groupMembers.ConvertAll<string>(gmd => gmd.AgentID.ToString()));
if (m_debugEnabled)
m_log.DebugFormat(
"[GROUPS-MESSAGING]: SendMessageToGroup called for group {0} with {1} visible members",
@@ -325,26 +331,33 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
msg.toAgentID = member.AgentID.Guid;
IClientAPI client = GetActiveClient(member.AgentID);
if (client == null)
if (attemptDeliveryUuidSet.Contains(member.AgentID.ToString()))
{
// If they're not local, forward across the grid
if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: Delivering to {0} via Grid", member.AgentID);
m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { });
IClientAPI client = GetActiveClient(member.AgentID);
if (client == null)
{
// If they're not local, forward across the grid
if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: Delivering to {0} via Grid", member.AgentID);
m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { });
}
else
{
// Deliver locally, directly
if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name);
ProcessMessageFromGroupSession(msg, client);
}
}
else
{
// Deliver locally, directly
if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name);
ProcessMessageFromGroupSession(msg, client);
m_msgTransferModule.HandleUndeliverableMessage(msg, delegate(bool success) { });
}
}
// Temporary for assessing how long it still takes to send messages to large online groups.
if (m_messageOnlineAgentsOnly)
m_log.DebugFormat(
"[GROUPS-MESSAGING]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms",
groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick);
"[GROUPS-MESSAGING]: SendMessageToGroup for group {0} with {1} members, {2} candidates for delivery took {3}ms",
groupID, groupMembersCount, attemptDeliveryUuidSet.Count(), Environment.TickCount - requestStartTick);
}
#region SimGridEventHandlers