* AssetServerBase: _ProcessRequest is now called GetAsset

* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility.
* Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
This commit is contained in:
lbsa71
2007-12-27 14:00:30 +00:00
parent dfbc6e101e
commit 87e2a694e2
13 changed files with 82 additions and 39 deletions

View File

@@ -916,7 +916,10 @@ namespace OpenSim.Framework.Data.MySQL
s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
s.TextureEntry = (byte[])row["Texture"];
byte[] textureEntry = (byte[])row["Texture"];
s.TextureEntry = textureEntry;
s.ExtraParams = (byte[])row["ExtraParams"];
return s;