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https://github.com/opensim/opensim.git
synced 2026-08-13 05:05:43 +08:00
* AssetServerBase: _ProcessRequest is now called GetAsset
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
This commit is contained in:
@@ -3474,7 +3474,7 @@ namespace OpenSim.Region.ClientStack
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shape.PathTwist = addPacket.ObjectData.PathTwist;
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shape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005"));
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shape.TextureEntry = ntex.ToBytes();
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shape.Textures = ntex;
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return shape;
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}
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@@ -182,7 +182,7 @@ namespace OpenSim.Region.Environment.Modules
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LastAssetID = asset.FullID;
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SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
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part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes();
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part.Shape.Textures = new LLObject.TextureEntry(asset.FullID);
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part.ScheduleFullUpdate();
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}
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}
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@@ -1006,19 +1006,18 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/* Tree has been removed from libSL
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public void AddTree(LLVector3 scale, LLQuaternion rotation, LLVector3 position,
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libsecondlife.ObjectManager.Tree treeType, bool newTree)
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Tree treeType, bool newTree)
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{
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PrimitiveBaseShape treeShape = new PrimitiveBaseShape();
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treeShape.PathCurve = 16;
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treeShape.PathEnd = 49900;
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treeShape.PCode = newTree ? (byte)libsecondlife.ObjectManager.PCode.NewTree : (byte)libsecondlife.ObjectManager.PCode.Tree;
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treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree;
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treeShape.Scale = scale;
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treeShape.State = (byte)treeType;
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AddNewPrim(LLUUID.Random(), position, rotation, treeShape);
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}
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*/
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public void RemovePrim(uint localID, LLUUID avatar_deleter)
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{
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m_innerScene.RemovePrim(localID, avatar_deleter);
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@@ -1323,7 +1323,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="textureEntry"></param>
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public void UpdateTextureEntry(byte[] textureEntry)
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{
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m_shape.TextureEntry = textureEntry;
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m_shape.Textures = new LLObject.TextureEntry( textureEntry, 0, textureEntry.Length );
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ScheduleFullUpdate();
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}
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@@ -459,7 +459,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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public void llSetColor(LSL_Types.Vector3 color, int face)
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{
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LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
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LLObject.TextureEntry tex = m_host.Shape.Textures;
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LLColor texcolor;
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if (face > -1)
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{
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@@ -498,7 +498,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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public double llGetAlpha(int face)
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{
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LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
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LLObject.TextureEntry tex = m_host.Shape.Textures;
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if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
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{
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return (double)((tex.DefaultTexture.RGBA.A * 255) / 255);
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@@ -512,7 +512,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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public void llSetAlpha(double alpha, int face)
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{
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LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
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LLObject.TextureEntry tex = m_host.Shape.Textures;
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LLColor texcolor;
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if (face > -1)
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{
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@@ -545,7 +545,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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public LSL_Types.Vector3 llGetColor(int face)
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{
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LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
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LLObject.TextureEntry tex = m_host.Shape.Textures;
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LLColor texcolor;
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LSL_Types.Vector3 rgb;
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if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
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@@ -570,7 +570,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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public void llSetTexture(string texture, int face)
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{
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LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
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LLObject.TextureEntry tex = m_host.Shape.Textures;
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if (face > -1)
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{
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LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
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@@ -598,7 +599,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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public void llScaleTexture(double u, double v, int face)
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{
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LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
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LLObject.TextureEntry tex = m_host.Shape.Textures;
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if (face > -1)
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{
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LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
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@@ -629,7 +630,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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public void llOffsetTexture(double u, double v, int face)
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{
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LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
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LLObject.TextureEntry tex = m_host.Shape.Textures;
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if (face > -1)
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{
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LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
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@@ -660,7 +661,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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public void llRotateTexture(double rotation, int face)
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{
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LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
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LLObject.TextureEntry tex = m_host.Shape.Textures;
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if (face > -1)
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{
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LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
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@@ -688,7 +689,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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public string llGetTexture(int face)
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{
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LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
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LLObject.TextureEntry tex = m_host.Shape.Textures;
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if (face == -1)
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{
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face = 0;
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@@ -1172,7 +1173,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
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if (linknumber > -1)
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{
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LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
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LLObject.TextureEntry tex = part.Shape.Textures;
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LLColor texcolor;
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if (face > -1)
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{
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@@ -1219,7 +1220,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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{
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linknumber = w;
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part = m_host.ParentGroup.GetLinkNumPart(linknumber);
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LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
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LLObject.TextureEntry tex = part.Shape.Textures;
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LLColor texcolor;
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if (face > -1)
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{
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@@ -1467,7 +1468,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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public LSL_Types.Vector3 llGetTextureOffset(int face)
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{
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LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
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LLObject.TextureEntry tex = m_host.Shape.Textures;
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LSL_Types.Vector3 offset;
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if (face == -1)
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{
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@@ -1481,7 +1482,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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public LSL_Types.Vector3 llGetTextureScale(int side)
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{
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LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
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LLObject.TextureEntry tex = m_host.Shape.Textures;
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LSL_Types.Vector3 scale;
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if (side == -1)
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{
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@@ -1495,7 +1496,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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public double llGetTextureRot(int face)
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{
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LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
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LLObject.TextureEntry tex = m_host.Shape.Textures;
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if (face == -1)
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{
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face = 0;
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@@ -2413,7 +2414,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
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if (linknumber > -1)
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{
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LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
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LLObject.TextureEntry tex = part.Shape.Textures;
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LLColor texcolor;
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if (face > -1)
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{
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@@ -2452,7 +2453,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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{
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linknumber = w;
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part = m_host.ParentGroup.GetLinkNumPart(linknumber);
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LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
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LLObject.TextureEntry tex = part.Shape.Textures;
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LLColor texcolor;
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if (face > -1)
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{
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@@ -634,9 +634,13 @@ namespace OpenSim.DataStore.MSSQL
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s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
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s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
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s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
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// text TODO: this isn't right] = but I'm not sure the right
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// way to specify this as a blob atm
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s.TextureEntry = (byte[])row["Texture"];
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// way to specify this as a blob atm
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byte[] textureEntry = (byte[])row["Texture"];
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s.TextureEntry = textureEntry;
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s.ExtraParams = (byte[])row["ExtraParams"];
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// System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
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// string texture = encoding.GetString((Byte[])row["Texture"]);
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@@ -1014,7 +1014,11 @@ namespace OpenSim.DataStore.MonoSqlite
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s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
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// text TODO: this isn't right] = but I'm not sure the right
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// way to specify this as a blob atm
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s.TextureEntry = (byte[]) row["Texture"];
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byte[] textureEntry = (byte[])row["Texture"];
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s.TextureEntry = textureEntry;
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s.ExtraParams = (byte[]) row["ExtraParams"];
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// System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
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// string texture = encoding.GetString((Byte[])row["Texture"]);
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