* AssetServerBase: _ProcessRequest is now called GetAsset

* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility.
* Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
This commit is contained in:
lbsa71
2007-12-27 14:00:30 +00:00
parent dfbc6e101e
commit 87e2a694e2
13 changed files with 82 additions and 39 deletions

View File

@@ -3474,7 +3474,7 @@ namespace OpenSim.Region.ClientStack
shape.PathTwist = addPacket.ObjectData.PathTwist;
shape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005"));
shape.TextureEntry = ntex.ToBytes();
shape.Textures = ntex;
return shape;
}

View File

@@ -182,7 +182,7 @@ namespace OpenSim.Region.Environment.Modules
LastAssetID = asset.FullID;
SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes();
part.Shape.Textures = new LLObject.TextureEntry(asset.FullID);
part.ScheduleFullUpdate();
}
}

View File

@@ -1006,19 +1006,18 @@ namespace OpenSim.Region.Environment.Scenes
}
}
/* Tree has been removed from libSL
public void AddTree(LLVector3 scale, LLQuaternion rotation, LLVector3 position,
libsecondlife.ObjectManager.Tree treeType, bool newTree)
Tree treeType, bool newTree)
{
PrimitiveBaseShape treeShape = new PrimitiveBaseShape();
treeShape.PathCurve = 16;
treeShape.PathEnd = 49900;
treeShape.PCode = newTree ? (byte)libsecondlife.ObjectManager.PCode.NewTree : (byte)libsecondlife.ObjectManager.PCode.Tree;
treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree;
treeShape.Scale = scale;
treeShape.State = (byte)treeType;
AddNewPrim(LLUUID.Random(), position, rotation, treeShape);
}
*/
public void RemovePrim(uint localID, LLUUID avatar_deleter)
{
m_innerScene.RemovePrim(localID, avatar_deleter);

View File

@@ -1323,7 +1323,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="textureEntry"></param>
public void UpdateTextureEntry(byte[] textureEntry)
{
m_shape.TextureEntry = textureEntry;
m_shape.Textures = new LLObject.TextureEntry( textureEntry, 0, textureEntry.Length );
ScheduleFullUpdate();
}

View File

@@ -459,7 +459,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public void llSetColor(LSL_Types.Vector3 color, int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
LLObject.TextureEntry tex = m_host.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
@@ -498,7 +498,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public double llGetAlpha(int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
LLObject.TextureEntry tex = m_host.Shape.Textures;
if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
{
return (double)((tex.DefaultTexture.RGBA.A * 255) / 255);
@@ -512,7 +512,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public void llSetAlpha(double alpha, int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
LLObject.TextureEntry tex = m_host.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
@@ -545,7 +545,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public LSL_Types.Vector3 llGetColor(int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
LLObject.TextureEntry tex = m_host.Shape.Textures;
LLColor texcolor;
LSL_Types.Vector3 rgb;
if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
@@ -570,7 +570,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public void llSetTexture(string texture, int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
LLObject.TextureEntry tex = m_host.Shape.Textures;
if (face > -1)
{
LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
@@ -598,7 +599,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public void llScaleTexture(double u, double v, int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
LLObject.TextureEntry tex = m_host.Shape.Textures;
if (face > -1)
{
LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
@@ -629,7 +630,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public void llOffsetTexture(double u, double v, int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
LLObject.TextureEntry tex = m_host.Shape.Textures;
if (face > -1)
{
LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
@@ -660,7 +661,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public void llRotateTexture(double rotation, int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
LLObject.TextureEntry tex = m_host.Shape.Textures;
if (face > -1)
{
LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
@@ -688,7 +689,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public string llGetTexture(int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
LLObject.TextureEntry tex = m_host.Shape.Textures;
if (face == -1)
{
face = 0;
@@ -1172,7 +1173,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
if (linknumber > -1)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
LLObject.TextureEntry tex = part.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
@@ -1219,7 +1220,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
{
linknumber = w;
part = m_host.ParentGroup.GetLinkNumPart(linknumber);
LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
LLObject.TextureEntry tex = part.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
@@ -1467,7 +1468,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public LSL_Types.Vector3 llGetTextureOffset(int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
LLObject.TextureEntry tex = m_host.Shape.Textures;
LSL_Types.Vector3 offset;
if (face == -1)
{
@@ -1481,7 +1482,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public LSL_Types.Vector3 llGetTextureScale(int side)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
LLObject.TextureEntry tex = m_host.Shape.Textures;
LSL_Types.Vector3 scale;
if (side == -1)
{
@@ -1495,7 +1496,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public double llGetTextureRot(int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
LLObject.TextureEntry tex = m_host.Shape.Textures;
if (face == -1)
{
face = 0;
@@ -2413,7 +2414,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
if (linknumber > -1)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
LLObject.TextureEntry tex = part.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
@@ -2452,7 +2453,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
{
linknumber = w;
part = m_host.ParentGroup.GetLinkNumPart(linknumber);
LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
LLObject.TextureEntry tex = part.Shape.Textures;
LLColor texcolor;
if (face > -1)
{

View File

@@ -634,9 +634,13 @@ namespace OpenSim.DataStore.MSSQL
s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
// text TODO: this isn't right] = but I'm not sure the right
// way to specify this as a blob atm
s.TextureEntry = (byte[])row["Texture"];
// way to specify this as a blob atm
byte[] textureEntry = (byte[])row["Texture"];
s.TextureEntry = textureEntry;
s.ExtraParams = (byte[])row["ExtraParams"];
// System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
// string texture = encoding.GetString((Byte[])row["Texture"]);

View File

@@ -1014,7 +1014,11 @@ namespace OpenSim.DataStore.MonoSqlite
s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
// text TODO: this isn't right] = but I'm not sure the right
// way to specify this as a blob atm
s.TextureEntry = (byte[]) row["Texture"];
byte[] textureEntry = (byte[])row["Texture"];
s.TextureEntry = textureEntry;
s.ExtraParams = (byte[]) row["ExtraParams"];
// System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
// string texture = encoding.GetString((Byte[])row["Texture"]);