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* AssetServerBase: _ProcessRequest is now called GetAsset
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
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@@ -3474,7 +3474,7 @@ namespace OpenSim.Region.ClientStack
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shape.PathTwist = addPacket.ObjectData.PathTwist;
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shape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005"));
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shape.TextureEntry = ntex.ToBytes();
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shape.Textures = ntex;
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return shape;
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}
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