* AssetServerBase: _ProcessRequest is now called GetAsset

* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility.
* Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
This commit is contained in:
lbsa71
2007-12-27 14:00:30 +00:00
parent dfbc6e101e
commit 87e2a694e2
13 changed files with 82 additions and 39 deletions

View File

@@ -182,7 +182,7 @@ namespace OpenSim.Region.Environment.Modules
LastAssetID = asset.FullID;
SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes();
part.Shape.Textures = new LLObject.TextureEntry(asset.FullID);
part.ScheduleFullUpdate();
}
}