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* AssetServerBase: _ProcessRequest is now called GetAsset
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
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@@ -1323,7 +1323,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="textureEntry"></param>
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public void UpdateTextureEntry(byte[] textureEntry)
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{
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m_shape.TextureEntry = textureEntry;
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m_shape.Textures = new LLObject.TextureEntry( textureEntry, 0, textureEntry.Length );
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ScheduleFullUpdate();
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}
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