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* AssetServerBase: _ProcessRequest is now called GetAsset
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
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@@ -1014,7 +1014,11 @@ namespace OpenSim.DataStore.MonoSqlite
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s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
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// text TODO: this isn't right] = but I'm not sure the right
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// way to specify this as a blob atm
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s.TextureEntry = (byte[]) row["Texture"];
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byte[] textureEntry = (byte[])row["Texture"];
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s.TextureEntry = textureEntry;
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s.ExtraParams = (byte[]) row["ExtraParams"];
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// System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
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// string texture = encoding.GetString((Byte[])row["Texture"]);
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