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llGetMass and llGetObjectMass (and push estimation) always use object mass as in current SL ( push is what makes sense or impulse will depend on what prim it is and not object). Added llGetMassMKS() that just returns 100 x llGetMass() as it seems to be in SL.
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@@ -148,7 +148,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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LSL_Vector llGetLocalPos();
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LSL_Rotation llGetLocalRot();
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LSL_Float llGetMass();
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void llGetNextEmail(string address, string subject);
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LSL_Float llGetMassMKS();
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void llGetNextEmail(string address, string subject);
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LSL_String llGetNotecardLine(string name, int line);
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LSL_Key llGetNumberOfNotecardLines(string name);
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LSL_Integer llGetNumberOfPrims();
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