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llGetMass and llGetObjectMass (and push estimation) always use object mass as in current SL ( push is what makes sense or impulse will depend on what prim it is and not object). Added llGetMassMKS() that just returns 100 x llGetMass() as it seems to be in SL.
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@@ -581,6 +581,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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return m_LSL_Functions.llGetMass();
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}
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public LSL_Float llGetMassMKS()
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{
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return m_LSL_Functions.llGetMassMKS();
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}
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public void llGetNextEmail(string address, string subject)
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{
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m_LSL_Functions.llGetNextEmail(address, subject);
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