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Merge commit '3843efe478ed682fd08bf12ea8bd7377c68a36fb' into bigmerge
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@@ -177,7 +177,8 @@
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; ## PHYSICS
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; ##
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; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
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; If true then prims can be made subject to physics (gravity, pushing, etc.).
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; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
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physical_prim = true
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; Select a mesher here.
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