Merge commit '3843efe478ed682fd08bf12ea8bd7377c68a36fb' into bigmerge

This commit is contained in:
Melanie
2011-10-25 01:53:53 +01:00
3 changed files with 14 additions and 2 deletions

View File

@@ -177,7 +177,8 @@
; ## PHYSICS
; ##
; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
; If true then prims can be made subject to physics (gravity, pushing, etc.).
; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
physical_prim = true
; Select a mesher here.