Merge branch 'master' into careminster

Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Data/MySQL/Resources/RegionStore.migrations
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
This commit is contained in:
Melanie
2012-05-27 19:24:30 +01:00
55 changed files with 2382 additions and 984 deletions

View File

@@ -26,6 +26,7 @@
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using log4net;
using Nini.Config;
@@ -41,22 +42,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// Version of this service
/// <summary>
/// Version of this service
/// </summary>
private const string m_Version = "SIMULATION/0.1";
private List<Scene> m_sceneList = new List<Scene>();
private IEntityTransferModule m_AgentTransferModule;
protected IEntityTransferModule AgentTransferModule
{
get
{
if (m_AgentTransferModule == null)
m_AgentTransferModule = m_sceneList[0].RequestModuleInterface<IEntityTransferModule>();
return m_AgentTransferModule;
}
}
/// <summary>
/// Map region ID to scene.
/// </summary>
private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
/// <summary>
/// Is this module enabled?
/// </summary>
private bool m_ModuleEnabled = false;
#region IRegionModule
@@ -129,12 +128,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
/// <param name="scene"></param>
public void RemoveScene(Scene scene)
{
lock (m_sceneList)
lock (m_scenes)
{
if (m_sceneList.Contains(scene))
{
m_sceneList.Remove(scene);
}
if (m_scenes.ContainsKey(scene.RegionInfo.RegionID))
m_scenes.Remove(scene.RegionInfo.RegionID);
else
m_log.WarnFormat(
"[LOCAL SIMULATION CONNECTOR]: Tried to remove region {0} but it was not present",
scene.RegionInfo.RegionName);
}
}
@@ -144,13 +145,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
/// <param name="scene"></param>
public void Init(Scene scene)
{
if (!m_sceneList.Contains(scene))
lock (m_scenes)
{
lock (m_sceneList)
{
m_sceneList.Add(scene);
}
if (!m_scenes.ContainsKey(scene.RegionInfo.RegionID))
m_scenes[scene.RegionInfo.RegionID] = scene;
else
m_log.WarnFormat(
"[LOCAL SIMULATION CONNECTOR]: Tried to add region {0} but it is already present",
scene.RegionInfo.RegionName);
}
}
@@ -158,15 +160,24 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
#region ISimulation
public IScene GetScene(ulong regionhandle)
public IScene GetScene(UUID regionId)
{
foreach (Scene s in m_sceneList)
if (m_scenes.ContainsKey(regionId))
{
if (s.RegionInfo.RegionHandle == regionhandle)
return s;
return m_scenes[regionId];
}
else
{
// FIXME: This was pre-existing behaviour but possibly not a good idea, since it hides an error rather
// than making it obvious and fixable. Need to see if the error message comes up in practice.
Scene s = m_scenes.Values.ToArray()[0];
m_log.ErrorFormat(
"[LOCAL SIMULATION CONNECTOR]: Region with id {0} not found. Returning {1} {2} instead",
regionId, s.RegionInfo.RegionName, s.RegionInfo.RegionID);
return s;
}
// ? weird. should not happen
return m_sceneList[0];
}
public ISimulationService GetInnerService()
@@ -187,13 +198,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return false;
}
foreach (Scene s in m_sceneList)
if (m_scenes.ContainsKey(destination.RegionID))
{
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
{
// m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
return s.NewUserConnection(aCircuit, teleportFlags, out reason);
}
return m_scenes[destination.RegionID].NewUserConnection(aCircuit, teleportFlags, out reason);
}
reason = "Did not find region " + destination.RegionName;
@@ -205,17 +213,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
if (destination == null)
return false;
foreach (Scene s in m_sceneList)
if (m_scenes.ContainsKey(destination.RegionID))
{
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
{
// m_log.DebugFormat(
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
// s.RegionInfo.RegionName, destination.RegionHandle);
s.IncomingChildAgentDataUpdate(cAgentData);
return true;
}
return m_scenes[destination.RegionID].IncomingChildAgentDataUpdate(cAgentData);
}
// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle);
@@ -231,11 +235,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
// simulator so when we receive the update we need to hand it to each of the
// scenes; scenes each check to see if the is a scene presence for the avatar
// note that we really don't need the GridRegion for this call
foreach (Scene s in m_sceneList)
foreach (Scene s in m_scenes.Values)
{
//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
s.IncomingChildAgentDataUpdate(cAgentData);
}
//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
return true;
}
@@ -247,14 +252,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
if (destination == null)
return false;
foreach (Scene s in m_sceneList)
if (m_scenes.ContainsKey(destination.RegionID))
{
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
{
//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
return s.IncomingRetrieveRootAgent(id, out agent);
}
// m_log.DebugFormat(
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
// s.RegionInfo.RegionName, destination.RegionHandle);
return m_scenes[destination.RegionID].IncomingRetrieveRootAgent(id, out agent);
}
//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
return false;
}
@@ -266,59 +272,49 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
if (destination == null)
return false;
foreach (Scene s in m_sceneList)
if (m_scenes.ContainsKey(destination.RegionID))
{
if (s.RegionInfo.RegionID == destination.RegionID)
return s.QueryAccess(id, position, out reason);
// m_log.DebugFormat(
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
// s.RegionInfo.RegionName, destination.RegionHandle);
return m_scenes[destination.RegionID].QueryAccess(id, position, out reason);
}
//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
return false;
}
public bool ReleaseAgent(UUID origin, UUID id, string uri)
public bool ReleaseAgent(UUID originId, UUID agentId, string uri)
{
foreach (Scene s in m_sceneList)
if (m_scenes.ContainsKey(originId))
{
if (s.RegionInfo.RegionID == origin)
{
// m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
AgentTransferModule.AgentArrivedAtDestination(id);
return true;
// return s.IncomingReleaseAgent(id);
}
// m_log.DebugFormat(
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
// s.RegionInfo.RegionName, destination.RegionHandle);
m_scenes[originId].EntityTransferModule.AgentArrivedAtDestination(agentId);
return true;
}
//m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent " + origin);
return false;
}
public bool CloseChildAgent(GridRegion destination, UUID id)
{
return CloseAgent(destination, id);
}
public bool CloseAgent(GridRegion destination, UUID id)
{
if (destination == null)
return false;
foreach (Scene s in m_sceneList)
if (m_scenes.ContainsKey(destination.RegionID))
{
if (s.RegionInfo.RegionID == destination.RegionID)
{
//m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
return s.IncomingCloseAgent(id);
}
}
//m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
return false;
}
public bool CloseChildAgent(GridRegion destination, UUID id)
{
if (destination == null)
return false;
foreach (Scene s in m_sceneList)
{
if (s.RegionInfo.RegionID == destination.RegionID)
{
//m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
return s.IncomingCloseChildAgent(id);
}
Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id); });
return true;
}
//m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
return false;
@@ -333,25 +329,28 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
if (destination == null)
return false;
foreach (Scene s in m_sceneList)
if (m_scenes.ContainsKey(destination.RegionID))
{
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
// m_log.DebugFormat(
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
// s.RegionInfo.RegionName, destination.RegionHandle);
Scene s = m_scenes[destination.RegionID];
if (isLocalCall)
{
//m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject");
if (isLocalCall)
{
// We need to make a local copy of the object
ISceneObject sogClone = sog.CloneForNewScene();
sogClone.SetState(sog.GetStateSnapshot(), s);
return s.IncomingCreateObject(newPosition, sogClone);
}
else
{
// Use the object as it came through the wire
return s.IncomingCreateObject(newPosition, sog);
}
// We need to make a local copy of the object
ISceneObject sogClone = sog.CloneForNewScene();
sogClone.SetState(sog.GetStateSnapshot(), s);
return s.IncomingCreateObject(newPosition, sogClone);
}
else
{
// Use the object as it came through the wire
return s.IncomingCreateObject(newPosition, sog);
}
}
return false;
}
@@ -360,13 +359,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
if (destination == null)
return false;
foreach (Scene s in m_sceneList)
if (m_scenes.ContainsKey(destination.RegionID))
{
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
{
return s.IncomingCreateObject(userID, itemID);
}
// m_log.DebugFormat(
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
// s.RegionInfo.RegionName, destination.RegionHandle);
return m_scenes[destination.RegionID].IncomingCreateObject(userID, itemID);
}
return false;
}
@@ -377,18 +378,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
public bool IsLocalRegion(ulong regionhandle)
{
foreach (Scene s in m_sceneList)
foreach (Scene s in m_scenes.Values)
if (s.RegionInfo.RegionHandle == regionhandle)
return true;
return false;
}
public bool IsLocalRegion(UUID id)
{
foreach (Scene s in m_sceneList)
if (s.RegionInfo.RegionID == id)
return true;
return false;
return m_scenes.ContainsKey(id);
}
#endregion

View File

@@ -151,9 +151,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
#region IInterregionComms
public IScene GetScene(ulong handle)
public IScene GetScene(UUID regionId)
{
return m_localBackend.GetScene(handle);
return m_localBackend.GetScene(regionId);
}
public ISimulationService GetInnerService()
@@ -226,13 +226,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return m_remoteConnector.RetrieveAgent(destination, id, out agent);
return false;
}
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason)
{
reason = "Communications failure";
version = "Unknown";
if (destination == null)
return false;
@@ -245,7 +245,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return m_remoteConnector.QueryAccess(destination, id, position, out version, out reason);
return false;
}
public bool ReleaseAgent(UUID origin, UUID id, string uri)