mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 10:15:33 +08:00
Merge branch 'master' into careminster
Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
This commit is contained in:
@@ -26,6 +26,7 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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@@ -41,22 +42,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// Version of this service
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/// <summary>
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/// Version of this service
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/// </summary>
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private const string m_Version = "SIMULATION/0.1";
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private List<Scene> m_sceneList = new List<Scene>();
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private IEntityTransferModule m_AgentTransferModule;
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protected IEntityTransferModule AgentTransferModule
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{
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get
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{
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if (m_AgentTransferModule == null)
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m_AgentTransferModule = m_sceneList[0].RequestModuleInterface<IEntityTransferModule>();
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return m_AgentTransferModule;
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}
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}
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/// <summary>
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/// Map region ID to scene.
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/// </summary>
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private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
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/// <summary>
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/// Is this module enabled?
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/// </summary>
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private bool m_ModuleEnabled = false;
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#region IRegionModule
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@@ -129,12 +128,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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/// <param name="scene"></param>
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public void RemoveScene(Scene scene)
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{
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lock (m_sceneList)
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lock (m_scenes)
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{
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if (m_sceneList.Contains(scene))
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{
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m_sceneList.Remove(scene);
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}
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if (m_scenes.ContainsKey(scene.RegionInfo.RegionID))
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m_scenes.Remove(scene.RegionInfo.RegionID);
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else
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m_log.WarnFormat(
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"[LOCAL SIMULATION CONNECTOR]: Tried to remove region {0} but it was not present",
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scene.RegionInfo.RegionName);
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}
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}
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@@ -144,13 +145,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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/// <param name="scene"></param>
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public void Init(Scene scene)
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{
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if (!m_sceneList.Contains(scene))
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lock (m_scenes)
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{
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lock (m_sceneList)
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{
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m_sceneList.Add(scene);
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}
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if (!m_scenes.ContainsKey(scene.RegionInfo.RegionID))
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m_scenes[scene.RegionInfo.RegionID] = scene;
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else
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m_log.WarnFormat(
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"[LOCAL SIMULATION CONNECTOR]: Tried to add region {0} but it is already present",
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scene.RegionInfo.RegionName);
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}
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}
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@@ -158,15 +160,24 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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#region ISimulation
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public IScene GetScene(ulong regionhandle)
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public IScene GetScene(UUID regionId)
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{
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foreach (Scene s in m_sceneList)
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if (m_scenes.ContainsKey(regionId))
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{
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if (s.RegionInfo.RegionHandle == regionhandle)
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return s;
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return m_scenes[regionId];
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}
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else
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{
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// FIXME: This was pre-existing behaviour but possibly not a good idea, since it hides an error rather
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// than making it obvious and fixable. Need to see if the error message comes up in practice.
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Scene s = m_scenes.Values.ToArray()[0];
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m_log.ErrorFormat(
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"[LOCAL SIMULATION CONNECTOR]: Region with id {0} not found. Returning {1} {2} instead",
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regionId, s.RegionInfo.RegionName, s.RegionInfo.RegionID);
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return s;
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}
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// ? weird. should not happen
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return m_sceneList[0];
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}
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public ISimulationService GetInnerService()
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@@ -187,13 +198,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return false;
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}
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foreach (Scene s in m_sceneList)
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if (m_scenes.ContainsKey(destination.RegionID))
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{
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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{
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// m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
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return s.NewUserConnection(aCircuit, teleportFlags, out reason);
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}
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return m_scenes[destination.RegionID].NewUserConnection(aCircuit, teleportFlags, out reason);
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}
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reason = "Did not find region " + destination.RegionName;
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@@ -205,17 +213,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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if (destination == null)
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return false;
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foreach (Scene s in m_sceneList)
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if (m_scenes.ContainsKey(destination.RegionID))
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{
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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{
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// m_log.DebugFormat(
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// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
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// s.RegionInfo.RegionName, destination.RegionHandle);
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s.IncomingChildAgentDataUpdate(cAgentData);
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return true;
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}
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return m_scenes[destination.RegionID].IncomingChildAgentDataUpdate(cAgentData);
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}
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// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle);
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@@ -231,11 +235,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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// simulator so when we receive the update we need to hand it to each of the
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// scenes; scenes each check to see if the is a scene presence for the avatar
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// note that we really don't need the GridRegion for this call
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foreach (Scene s in m_sceneList)
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foreach (Scene s in m_scenes.Values)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
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s.IncomingChildAgentDataUpdate(cAgentData);
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}
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//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
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return true;
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}
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@@ -247,14 +252,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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if (destination == null)
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return false;
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foreach (Scene s in m_sceneList)
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if (m_scenes.ContainsKey(destination.RegionID))
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{
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
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return s.IncomingRetrieveRootAgent(id, out agent);
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}
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// m_log.DebugFormat(
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// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
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// s.RegionInfo.RegionName, destination.RegionHandle);
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return m_scenes[destination.RegionID].IncomingRetrieveRootAgent(id, out agent);
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}
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//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
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return false;
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}
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@@ -266,59 +272,49 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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if (destination == null)
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return false;
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foreach (Scene s in m_sceneList)
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if (m_scenes.ContainsKey(destination.RegionID))
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{
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if (s.RegionInfo.RegionID == destination.RegionID)
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return s.QueryAccess(id, position, out reason);
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// m_log.DebugFormat(
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// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
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// s.RegionInfo.RegionName, destination.RegionHandle);
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return m_scenes[destination.RegionID].QueryAccess(id, position, out reason);
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}
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//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
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return false;
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}
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public bool ReleaseAgent(UUID origin, UUID id, string uri)
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public bool ReleaseAgent(UUID originId, UUID agentId, string uri)
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{
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foreach (Scene s in m_sceneList)
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if (m_scenes.ContainsKey(originId))
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{
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if (s.RegionInfo.RegionID == origin)
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{
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// m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
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AgentTransferModule.AgentArrivedAtDestination(id);
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return true;
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// return s.IncomingReleaseAgent(id);
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}
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// m_log.DebugFormat(
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// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
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// s.RegionInfo.RegionName, destination.RegionHandle);
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m_scenes[originId].EntityTransferModule.AgentArrivedAtDestination(agentId);
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return true;
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}
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//m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent " + origin);
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return false;
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}
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public bool CloseChildAgent(GridRegion destination, UUID id)
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{
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return CloseAgent(destination, id);
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}
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public bool CloseAgent(GridRegion destination, UUID id)
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{
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if (destination == null)
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return false;
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foreach (Scene s in m_sceneList)
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if (m_scenes.ContainsKey(destination.RegionID))
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{
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if (s.RegionInfo.RegionID == destination.RegionID)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
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return s.IncomingCloseAgent(id);
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}
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}
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//m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
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return false;
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}
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public bool CloseChildAgent(GridRegion destination, UUID id)
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{
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if (destination == null)
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return false;
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionID == destination.RegionID)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
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return s.IncomingCloseChildAgent(id);
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}
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Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id); });
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return true;
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}
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//m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
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return false;
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@@ -333,25 +329,28 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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if (destination == null)
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return false;
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foreach (Scene s in m_sceneList)
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if (m_scenes.ContainsKey(destination.RegionID))
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{
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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// m_log.DebugFormat(
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// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
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// s.RegionInfo.RegionName, destination.RegionHandle);
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Scene s = m_scenes[destination.RegionID];
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if (isLocalCall)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject");
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if (isLocalCall)
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{
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// We need to make a local copy of the object
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ISceneObject sogClone = sog.CloneForNewScene();
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sogClone.SetState(sog.GetStateSnapshot(), s);
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return s.IncomingCreateObject(newPosition, sogClone);
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}
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else
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{
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// Use the object as it came through the wire
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return s.IncomingCreateObject(newPosition, sog);
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}
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// We need to make a local copy of the object
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ISceneObject sogClone = sog.CloneForNewScene();
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sogClone.SetState(sog.GetStateSnapshot(), s);
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return s.IncomingCreateObject(newPosition, sogClone);
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}
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else
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{
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// Use the object as it came through the wire
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return s.IncomingCreateObject(newPosition, sog);
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}
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}
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return false;
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}
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@@ -360,13 +359,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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if (destination == null)
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return false;
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foreach (Scene s in m_sceneList)
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if (m_scenes.ContainsKey(destination.RegionID))
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{
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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{
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return s.IncomingCreateObject(userID, itemID);
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}
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// m_log.DebugFormat(
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// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
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// s.RegionInfo.RegionName, destination.RegionHandle);
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return m_scenes[destination.RegionID].IncomingCreateObject(userID, itemID);
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}
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return false;
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}
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@@ -377,18 +378,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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public bool IsLocalRegion(ulong regionhandle)
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{
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foreach (Scene s in m_sceneList)
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foreach (Scene s in m_scenes.Values)
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if (s.RegionInfo.RegionHandle == regionhandle)
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return true;
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return false;
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}
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public bool IsLocalRegion(UUID id)
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{
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foreach (Scene s in m_sceneList)
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if (s.RegionInfo.RegionID == id)
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return true;
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return false;
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return m_scenes.ContainsKey(id);
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}
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#endregion
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@@ -151,9 +151,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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#region IInterregionComms
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public IScene GetScene(ulong handle)
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public IScene GetScene(UUID regionId)
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{
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return m_localBackend.GetScene(handle);
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return m_localBackend.GetScene(regionId);
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}
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public ISimulationService GetInnerService()
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@@ -226,13 +226,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return m_remoteConnector.RetrieveAgent(destination, id, out agent);
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return false;
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}
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public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason)
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{
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reason = "Communications failure";
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version = "Unknown";
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if (destination == null)
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return false;
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@@ -245,7 +245,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return m_remoteConnector.QueryAccess(destination, id, position, out version, out reason);
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return false;
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}
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public bool ReleaseAgent(UUID origin, UUID id, string uri)
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