mirror of
https://github.com/opensim/opensim.git
synced 2026-08-10 11:33:28 +08:00
Merge branch 'master' into careminster
Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
This commit is contained in:
@@ -428,9 +428,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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s = sw.ToString();
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}
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if (m_scene != null)
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Console.WriteLine(
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"[ARCHIVE WRITE REQUEST PREPARATION]: Control file for {0} is: {1}", m_scene.RegionInfo.RegionName, s);
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// if (m_scene != null)
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// Console.WriteLine(
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// "[ARCHIVE WRITE REQUEST PREPARATION]: Control file for {0} is: {1}", m_scene.RegionInfo.RegionName, s);
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return s;
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}
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155
OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs
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155
OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs
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@@ -0,0 +1,155 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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using log4net;
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using Mono.Addins;
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using NDesk.Options;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.World.Objects.Commands
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{
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/// <summary>
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/// A module that holds commands for manipulating objects in the scene.
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/// </summary>
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionCommandsModule")]
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public class RegionCommandsModule : INonSharedRegionModule
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{
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private Scene m_scene;
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private ICommandConsole m_console;
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public string Name { get { return "Region Commands Module"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source)
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{
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// m_log.DebugFormat("[REGION COMMANDS MODULE]: INITIALIZED MODULE");
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}
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public void PostInitialise()
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{
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// m_log.DebugFormat("[REGION COMMANDS MODULE]: POST INITIALIZED MODULE");
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}
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public void Close()
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{
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// m_log.DebugFormat("[REGION COMMANDS MODULE]: CLOSED MODULE");
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}
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public void AddRegion(Scene scene)
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{
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// m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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m_scene = scene;
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m_console = MainConsole.Instance;
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m_console.Commands.AddCommand(
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"Regions", false, "show scene",
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"show scene",
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"Show live scene information for the currently selected region.", HandleShowScene);
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}
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public void RemoveRegion(Scene scene)
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{
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// m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
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}
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public void RegionLoaded(Scene scene)
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{
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// m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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}
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private void HandleShowScene(string module, string[] cmd)
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{
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if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_scene))
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return;
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SimStatsReporter r = m_scene.StatsReporter;
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float[] stats = r.LastReportedSimStats;
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float timeDilation = stats[0];
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float simFps = stats[1];
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float physicsFps = stats[2];
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float agentUpdates = stats[3];
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float rootAgents = stats[4];
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float childAgents = stats[5];
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float totalPrims = stats[6];
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float activePrims = stats[7];
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float totalFrameTime = stats[8];
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// float netFrameTime = stats.StatsBlock[9].StatValue; // Ignored - not used by OpenSimulator
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float physicsFrameTime = stats[10];
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float otherFrameTime = stats[11];
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// float imageFrameTime = stats.StatsBlock[12].StatValue; // Ignored
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float inPacketsPerSecond = stats[13];
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float outPacketsPerSecond = stats[14];
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float unackedBytes = stats[15];
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// float agentFrameTime = stats.StatsBlock[16].StatValue; // Not really used
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float pendingDownloads = stats[17];
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float pendingUploads = stats[18];
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float activeScripts = stats[19];
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float scriptLinesPerSecond = stats[20];
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StringBuilder sb = new StringBuilder();
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sb.AppendFormat("Scene statistics for {0}\n", m_scene.RegionInfo.RegionName);
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ConsoleDisplayList dispList = new ConsoleDisplayList();
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dispList.AddRow("Time Dilation", timeDilation);
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dispList.AddRow("Sim FPS", simFps);
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dispList.AddRow("Physics FPS", physicsFps);
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dispList.AddRow("Avatars", rootAgents);
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dispList.AddRow("Child agents", childAgents);
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dispList.AddRow("Total prims", totalPrims);
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dispList.AddRow("Scripts", activeScripts);
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dispList.AddRow("Script lines processed per second", scriptLinesPerSecond);
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dispList.AddRow("Physics enabled prims", activePrims);
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dispList.AddRow("Total frame time", totalFrameTime);
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dispList.AddRow("Physics frame time", physicsFrameTime);
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dispList.AddRow("Other frame time", otherFrameTime);
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dispList.AddRow("Agent Updates per second", agentUpdates);
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dispList.AddRow("Packets processed from clients per second", inPacketsPerSecond);
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dispList.AddRow("Packets sent to clients per second", outPacketsPerSecond);
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dispList.AddRow("Bytes unacknowledged by clients", unackedBytes);
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dispList.AddRow("Pending asset downloads to clients", pendingDownloads);
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dispList.AddRow("Pending asset uploads from clients", pendingUploads);
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dispList.AddToStringBuilder(sb);
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MainConsole.Instance.Output(sb.ToString());
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}
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}
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}
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@@ -59,7 +59,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
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}
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//Returns true if this extension is supported for terrain save-tile
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public bool SupportsTileSave()
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public override bool SupportsTileSave()
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{
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return false;
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}
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@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
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bool eof = false;
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int fileXPoints = 0;
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int fileYPoints = 0;
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// int fileYPoints = 0;
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// Terragen file
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while (eof == false)
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@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
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{
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case "SIZE":
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fileXPoints = bs.ReadInt16() + 1;
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fileYPoints = fileXPoints;
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// fileYPoints = fileXPoints;
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bs.ReadInt16();
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break;
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case "XPTS":
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@@ -83,7 +83,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
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bs.ReadInt16();
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break;
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case "YPTS":
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fileYPoints = bs.ReadInt16();
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// fileYPoints = bs.ReadInt16();
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bs.ReadInt16();
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bs.ReadInt16();
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break;
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case "ALTW":
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@@ -164,10 +165,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
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bool eof = false;
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if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ")
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{
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int fileWidth = w;
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int fileHeight = h;
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// int fileWidth = w;
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// int fileHeight = h;
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// Terragen file
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while (eof == false)
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@@ -176,17 +175,22 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
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switch (tmp)
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{
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case "SIZE":
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int sztmp = bs.ReadInt16() + 1;
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fileWidth = sztmp;
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fileHeight = sztmp;
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// int sztmp = bs.ReadInt16() + 1;
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// fileWidth = sztmp;
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// fileHeight = sztmp;
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bs.ReadInt16();
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bs.ReadInt16();
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bs.ReadInt16();
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bs.ReadInt16();
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break;
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case "XPTS":
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fileWidth = bs.ReadInt16();
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// fileWidth = bs.ReadInt16();
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bs.ReadInt16();
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bs.ReadInt16();
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break;
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case "YPTS":
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fileHeight = bs.ReadInt16();
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// fileHeight = bs.ReadInt16();
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bs.ReadInt16();
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bs.ReadInt16();
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break;
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case "ALTW":
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