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Merge branch 'master' into careminster
Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
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@@ -165,6 +165,19 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </returns>
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List<TaskInventoryItem> GetInventoryItems();
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/// <summary>
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/// Gets an inventory item by name
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/// </summary>
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/// <remarks>
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/// This method returns the first inventory item that matches the given name. In SL this is all you need
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/// since each item in a prim inventory must have a unique name.
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/// </remarks>
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/// <param name='name'></param>
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/// <returns>
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/// The inventory item. Null if no such item was found.
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/// </returns>
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TaskInventoryItem GetInventoryItem(string name);
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/// <summary>
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/// Get inventory items by name.
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/// </summary>
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@@ -57,6 +57,13 @@ namespace OpenSim.Region.Framework.Interfaces
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void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination,
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Vector3 position, Vector3 lookAt, uint teleportFlags);
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/// <summary>
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/// Show whether the given agent is being teleported.
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/// </summary>
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/// <param name='id'>The agent ID</para></param>
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/// <returns>true if the agent is in the process of being teleported, false otherwise.</returns>
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bool IsInTransit(UUID id);
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bool Cross(ScenePresence agent, bool isFlying);
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void AgentArrivedAtDestination(UUID agent);
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36
OpenSim/Region/Framework/Interfaces/IEnvironmentModule.cs
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36
OpenSim/Region/Framework/Interfaces/IEnvironmentModule.cs
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@@ -0,0 +1,36 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface IEnvironmentModule
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{
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void ResetEnvironmentSettings(UUID regionUUID);
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}
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}
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@@ -49,11 +49,15 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="folderID"></param>
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/// <param name="objectGroups"></param>
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/// <param name="remoteClient"></param>
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/// <param name="asAttachment">
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/// Should be true if the object(s) are begin taken as attachments. False otherwise.
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/// </param>
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/// <returns>
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/// Returns the UUID of the newly created item asset (not the item itself).
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/// FIXME: This is not very useful. It would be far more useful to return a list of items instead.
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/// A list of the items created. If there was more than one object and objects are not being coaleseced in
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/// inventory, then the order of items is in the same order as the input objects.
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/// </returns>
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UUID CopyToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient);
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List<InventoryItemBase> CopyToInventory(
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DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient, bool asAttachment);
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/// <summary>
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/// Rez an object into the scene from the user's inventory
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@@ -95,5 +95,26 @@ namespace OpenSim.Region.Framework.Interfaces
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RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
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void StoreRegionWindlightSettings(RegionLightShareData wl);
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void RemoveRegionWindlightSettings(UUID regionID);
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/// <summary>
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/// Load Environment settings from region storage
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/// </summary>
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/// <param name="regionUUID">the region UUID</param>
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/// <returns>LLSD string for viewer</returns>
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string LoadRegionEnvironmentSettings(UUID regionUUID);
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/// <summary>
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/// Store Environment settings into region storage
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/// </summary>
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/// <param name="regionUUID">the region UUID</param>
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/// <param name="settings">LLSD string from viewer</param>
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void StoreRegionEnvironmentSettings(UUID regionUUID, string settings);
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/// <summary>
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/// Delete Environment settings from region storage
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/// </summary>
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/// <param name="regionUUID">the region UUID</param>
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void RemoveRegionEnvironmentSettings(UUID regionUUID);
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}
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}
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@@ -107,6 +107,26 @@ namespace OpenSim.Region.Framework.Interfaces
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void StoreRegionWindlightSettings(RegionLightShareData wl);
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void RemoveRegionWindlightSettings(UUID regionID);
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/// <summary>
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/// Load Environment settings from region storage
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/// </summary>
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/// <param name="regionUUID">the region UUID</param>
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/// <returns>LLSD string for viewer</returns>
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string LoadRegionEnvironmentSettings(UUID regionUUID);
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/// <summary>
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/// Store Environment settings into region storage
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/// </summary>
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/// <param name="regionUUID">the region UUID</param>
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/// <param name="settings">LLSD string from viewer</param>
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void StoreRegionEnvironmentSettings(UUID regionUUID, string settings);
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/// <summary>
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/// Delete Environment settings from region storage
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/// </summary>
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/// <param name="regionUUID">the region UUID</param>
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void RemoveRegionEnvironmentSettings(UUID regionUUID);
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void Shutdown();
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}
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}
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@@ -34,6 +34,7 @@ namespace OpenSim.Region.Framework.Interfaces
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{
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public interface IUrlModule
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{
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string ExternalHostNameForLSL { get; }
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UUID RequestURL(IScriptModule engine, SceneObjectPart host, UUID itemID);
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UUID RequestSecureURL(IScriptModule engine, SceneObjectPart host, UUID itemID);
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void ReleaseURL(string url);
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