mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 03:45:35 +08:00
Merge branch 'master' into careminster
Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
This commit is contained in:
@@ -165,6 +165,19 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
/// </returns>
|
||||
List<TaskInventoryItem> GetInventoryItems();
|
||||
|
||||
/// <summary>
|
||||
/// Gets an inventory item by name
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method returns the first inventory item that matches the given name. In SL this is all you need
|
||||
/// since each item in a prim inventory must have a unique name.
|
||||
/// </remarks>
|
||||
/// <param name='name'></param>
|
||||
/// <returns>
|
||||
/// The inventory item. Null if no such item was found.
|
||||
/// </returns>
|
||||
TaskInventoryItem GetInventoryItem(string name);
|
||||
|
||||
/// <summary>
|
||||
/// Get inventory items by name.
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user