Merge branch 'master' into careminster

Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Data/MySQL/Resources/RegionStore.migrations
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
This commit is contained in:
Melanie
2012-05-27 19:24:30 +01:00
55 changed files with 2382 additions and 984 deletions

View File

@@ -566,7 +566,7 @@ namespace OpenSim.Tests.Common
/// <returns></returns>
public static SceneObjectPart AddSceneObject(Scene scene)
{
return AddSceneObject(scene, "Test Object");
return AddSceneObject(scene, "Test Object", UUID.Zero);
}
/// <summary>
@@ -574,10 +574,11 @@ namespace OpenSim.Tests.Common
/// </summary>
/// <param name="scene"></param>
/// <param name="name"></param>
/// <param name="ownerId"></param>
/// <returns></returns>
public static SceneObjectPart AddSceneObject(Scene scene, string name)
public static SceneObjectPart AddSceneObject(Scene scene, string name, UUID ownerId)
{
SceneObjectPart part = CreateSceneObjectPart(name, UUID.Random(), UUID.Zero);
SceneObjectPart part = CreateSceneObjectPart(name, UUID.Random(), ownerId);
//part.UpdatePrimFlags(false, false, true);
//part.ObjectFlags |= (uint)PrimFlags.Phantom;

View File

@@ -112,6 +112,21 @@ namespace OpenSim.Data.Null
{
m_store.StoreRegionWindlightSettings(wl);
}
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{
return m_store.LoadRegionEnvironmentSettings(regionUUID);
}
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
{
m_store.StoreRegionEnvironmentSettings(regionUUID, settings);
}
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
{
m_store.RemoveRegionEnvironmentSettings(regionUUID);
}
}
/// <summary>
@@ -158,7 +173,25 @@ namespace OpenSim.Data.Null
{
//This connector doesn't support the windlight module yet
}
#region Environment Settings
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{
//This connector doesn't support the Environment module yet
return string.Empty;
}
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
{
//This connector doesn't support the Environment module yet
}
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
{
//This connector doesn't support the Environment module yet
}
#endregion
public RegionSettings LoadRegionSettings(UUID regionUUID)
{
RegionSettings rs = null;