Rather than instantiating a UTF8 encoding everywhere when we want to supress the BOM, use a single Util.UTF8NoBomEncoding.

This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
This commit is contained in:
Justin Clark-Casey (justincc)
2012-07-13 01:03:28 +01:00
parent 9ccb578721
commit 884d603cac
15 changed files with 68 additions and 85 deletions

View File

@@ -66,9 +66,7 @@ namespace OpenSim.Framework.Capabilities
TResponse response = m_method(llsdRequest);
Encoding encoding = new UTF8Encoding(false);
return encoding.GetBytes(LLSDHelpers.SerialiseLLSDReply(response));
return Util.UTF8NoBomEncoding.GetBytes(LLSDHelpers.SerialiseLLSDReply(response));
}
}
}