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Rather than instantiating a UTF8 encoding everywhere when we want to supress the BOM, use a single Util.UTF8NoBomEncoding.
This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
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@@ -148,6 +148,7 @@ namespace OpenSim.Framework
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}
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public static Encoding UTF8 = Encoding.UTF8;
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public static Encoding UTF8NoBomEncoding = new UTF8Encoding(false);
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/// <value>
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/// Well known UUID for the blank texture used in the Linden SL viewer version 1.20 (and hopefully onwards)
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