Rather than instantiating a UTF8 encoding everywhere when we want to supress the BOM, use a single Util.UTF8NoBomEncoding.

This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
This commit is contained in:
Justin Clark-Casey (justincc)
2012-07-13 01:03:28 +01:00
parent 9ccb578721
commit 884d603cac
15 changed files with 68 additions and 85 deletions

View File

@@ -148,6 +148,7 @@ namespace OpenSim.Framework
}
public static Encoding UTF8 = Encoding.UTF8;
public static Encoding UTF8NoBomEncoding = new UTF8Encoding(false);
/// <value>
/// Well known UUID for the blank texture used in the Linden SL viewer version 1.20 (and hopefully onwards)