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Rather than instantiating a UTF8 encoding everywhere when we want to supress the BOM, use a single Util.UTF8NoBomEncoding.
This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
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@@ -117,10 +117,9 @@ namespace OpenSim.Server.Handlers.GridUser
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result["result"] = guinfo.ToKeyValuePairs();
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string xmlString = ServerUtils.BuildXmlResponse(result);
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//m_log.DebugFormat("[GRID USER HANDLER]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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//m_log.DebugFormat("[GRID USER HANDLER]: resp string: {0}", xmlString);
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return Util.UTF8NoBomEncoding.GetBytes(xmlString);
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}
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byte[] LoggedOut(Dictionary<string, object> request)
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@@ -189,10 +188,9 @@ namespace OpenSim.Server.Handlers.GridUser
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result["result"] = guinfo.ToKeyValuePairs();
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string xmlString = ServerUtils.BuildXmlResponse(result);
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//m_log.DebugFormat("[GRID USER HANDLER]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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//m_log.DebugFormat("[GRID USER HANDLER]: resp string: {0}", xmlString);
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return Util.UTF8NoBomEncoding.GetBytes(xmlString);
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}
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byte[] GetGridUserInfos(Dictionary<string, object> request)
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@@ -231,8 +229,7 @@ namespace OpenSim.Server.Handlers.GridUser
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}
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string xmlString = ServerUtils.BuildXmlResponse(result);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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return Util.UTF8NoBomEncoding.GetBytes(xmlString);
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}
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private bool UnpackArgs(Dictionary<string, object> request, out string user, out UUID region, out Vector3 position, out Vector3 lookAt)
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