Rather than instantiating a UTF8 encoding everywhere when we want to supress the BOM, use a single Util.UTF8NoBomEncoding.

This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
This commit is contained in:
Justin Clark-Casey (justincc)
2012-07-13 01:03:28 +01:00
parent 9ccb578721
commit 884d603cac
15 changed files with 68 additions and 85 deletions

View File

@@ -195,9 +195,9 @@ namespace OpenSim.Server.Handlers.UserAccounts
}
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[GRID HANDLER]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] StoreAccount(Dictionary<string, object> request)
@@ -353,8 +353,7 @@ namespace OpenSim.Server.Handlers.UserAccounts
private byte[] ResultToBytes(Dictionary<string, object> result)
{
string xmlString = ServerUtils.BuildXmlResponse(result);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
}
}
}