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Change permissions on child prim inventory items when god mode "force
permissive" is used.
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@@ -3422,8 +3422,16 @@ namespace OpenSim.Region.Framework.Scenes
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{
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RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF);
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bool god = Scene.Permissions.IsGod(AgentID);
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AdjustChildPrimPermissions();
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if (field == 1 && god) // Base mask was set. Update all child part inventories
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{
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foreach (SceneObjectPart part in Parts)
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part.Inventory.ApplyGodPermissions(RootPart.BaseMask);
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}
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HasGroupChanged = true;
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// Send the group's properties to all clients once all parts are updated
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