Change permissions on child prim inventory items when god mode "force

permissive" is used.
This commit is contained in:
Melanie
2012-10-08 01:34:32 +02:00
parent d5ea203f93
commit 8894f4ad77
2 changed files with 10 additions and 2 deletions

View File

@@ -4460,7 +4460,7 @@ namespace OpenSim.Region.Framework.Scenes
if (god)
{
BaseMask = ApplyMask(BaseMask, set, mask);
Inventory.ApplyGodPermissions(_baseMask);
Inventory.ApplyGodPermissions(BaseMask);
}
break;
@@ -4479,7 +4479,7 @@ namespace OpenSim.Region.Framework.Scenes
case 16:
NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) &
baseMask;
// Prevent the client from creating no mod, no copy
// Prevent the client from creating no copy, no transfer
// objects
if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0)
NextOwnerMask |= (uint)PermissionMask.Transfer;