use Random.Shared

This commit is contained in:
UbitUmarov
2022-10-16 15:06:36 +01:00
parent 0f3d7f45d9
commit 8895577c80
20 changed files with 63 additions and 85 deletions

View File

@@ -190,7 +190,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
}
agentID = npcAvatar.AgentId;
uint circuit = (uint)Util.RandomClass.Next(0, int.MaxValue);
uint circuit = (uint)Random.Shared.Next(0, int.MaxValue);
npcAvatar.CircuitCode = circuit;
//m_log.DebugFormat(