* refactor: Move export map function to world map module from scene

This commit is contained in:
Justin Clarke Casey
2009-02-13 16:43:20 +00:00
parent 6600a7a9bc
commit 88b273bc71
6 changed files with 94 additions and 76 deletions

View File

@@ -266,10 +266,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
}
}
/// <summary>
/// Callback for when the image has been decoded
/// </summary>
@@ -281,7 +279,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (m_shuttingdown)
return;
lock (PQHandles)
{
// Update our asset data
@@ -299,7 +296,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
/// <summary>
/// This image has had a good life. It's now expired. Remove it off the queue
/// </summary>
@@ -531,7 +527,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
DiscardLevel = 0;
StopPacket = TexturePacketCount() - 1;
CurrentPacket = Util.Clamp<int>(packet, 1, TexturePacketCount() - 1);
}
}
@@ -562,7 +557,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
// Send first packet
byte[] firstImageData = new byte[FIRST_IMAGE_PACKET_SIZE];
try { Buffer.BlockCopy(m_asset_ref.Data, 0, firstImageData, 0, FIRST_IMAGE_PACKET_SIZE); }