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* refactor: Move export map function to world map module from scene
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@@ -266,10 +266,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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}
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}
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/// <summary>
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/// Callback for when the image has been decoded
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/// </summary>
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@@ -281,7 +279,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (m_shuttingdown)
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return;
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lock (PQHandles)
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{
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// Update our asset data
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@@ -299,7 +296,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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/// <summary>
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/// This image has had a good life. It's now expired. Remove it off the queue
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/// </summary>
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@@ -531,7 +527,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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DiscardLevel = 0;
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StopPacket = TexturePacketCount() - 1;
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CurrentPacket = Util.Clamp<int>(packet, 1, TexturePacketCount() - 1);
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}
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}
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@@ -562,7 +557,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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else
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{
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// Send first packet
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byte[] firstImageData = new byte[FIRST_IMAGE_PACKET_SIZE];
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try { Buffer.BlockCopy(m_asset_ref.Data, 0, firstImageData, 0, FIRST_IMAGE_PACKET_SIZE); }
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