* refactor: Move export map function to world map module from scene

This commit is contained in:
Justin Clarke Casey
2009-02-13 16:43:20 +00:00
parent 6600a7a9bc
commit 88b273bc71
6 changed files with 94 additions and 76 deletions

View File

@@ -121,6 +121,7 @@ namespace OpenSim.Region.CoreModules.World.Land
client.OnParcelReclaim += new ParcelReclaim(handleParcelReclaim);
client.OnParcelInfoRequest += new ParcelInfoRequest(handleParcelInfo);
client.OnParcelDwellRequest += new ParcelDwellRequest(handleParcelDwell);
if (m_scene.Entities.ContainsKey(client.AgentId))
{
SendLandUpdate((ScenePresence)m_scene.Entities[client.AgentId], true);

View File

@@ -54,6 +54,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly string DEFAULT_WORLD_MAP_EXPORT_PATH = "exportmap.jpg";
private static readonly string m_mapLayerPath = "0001/";
@@ -80,14 +82,18 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
public virtual void Initialise(Scene scene, IConfigSource config)
{
IConfig startupConfig = config.Configs["Startup"];
if (startupConfig.GetString("WorldMapModule", "WorldMap") ==
"WorldMap")
if (startupConfig.GetString("WorldMapModule", "WorldMap") == "WorldMap")
m_Enabled = true;
if (!m_Enabled)
return;
m_scene = scene;
m_scene.AddCommand(
this, "export-map",
"export-map [<path>]",
"Save an image of the world map", HandleExportWorldMapConsoleCommand);
}
public virtual void PostInitialise()
@@ -788,6 +794,89 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
}
return null;
}
/// <summary>
/// Export the world map
/// </summary>
/// <param name="fileName"></param>
public void HandleExportWorldMapConsoleCommand(string module, string[] cmdparams)
{
if (m_scene.ConsoleScene() == null)
{
// FIXME: If console region is root then this will be printed by every module. Currently, there is no
// way to prevent this, short of making the entire module shared (which is complete overkill).
// One possibility is to return a bool to signal whether the module has completely handled the command
m_log.InfoFormat("[WORLD MAP]: Please change to a specific region in order to export its world map");
return;
}
if (m_scene.ConsoleScene() != m_scene)
return;
string exportPath;
if (cmdparams.Length > 1)
exportPath = cmdparams[1];
else
exportPath = DEFAULT_WORLD_MAP_EXPORT_PATH;
m_log.InfoFormat(
"[WORLD MAP]: Exporting world map for {0} to {1}", m_scene.RegionInfo.RegionName, exportPath);
List<MapBlockData> mapBlocks =
m_scene.CommsManager.GridService.RequestNeighbourMapBlocks(
(int)(m_scene.RegionInfo.RegionLocX - 9),
(int)(m_scene.RegionInfo.RegionLocY - 9),
(int)(m_scene.RegionInfo.RegionLocX + 9),
(int)(m_scene.RegionInfo.RegionLocY + 9));
List<AssetBase> textures = new List<AssetBase>();
List<Image> bitImages = new List<Image>();
foreach (MapBlockData mapBlock in mapBlocks)
{
AssetBase texAsset = m_scene.CommsManager.AssetCache.GetAsset(mapBlock.MapImageId, true);
if (texAsset != null)
{
textures.Add(texAsset);
}
else
{
texAsset = m_scene.CommsManager.AssetCache.GetAsset(mapBlock.MapImageId, true);
if (texAsset != null)
{
textures.Add(texAsset);
}
}
}
foreach (AssetBase asset in textures)
{
ManagedImage managedImage;
Image image;
if (OpenJPEG.DecodeToImage(asset.Data, out managedImage, out image))
bitImages.Add(image);
}
Bitmap mapTexture = new Bitmap(2560, 2560);
Graphics g = Graphics.FromImage(mapTexture);
SolidBrush sea = new SolidBrush(Color.DarkBlue);
g.FillRectangle(sea, 0, 0, 2560, 2560);
for (int i = 0; i < mapBlocks.Count; i++)
{
ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.RegionLocX) + 10);
ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.RegionLocY) + 10);
g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128);
}
mapTexture.Save(exportPath, ImageFormat.Jpeg);
m_log.InfoFormat(
"[WORLD MAP]: Successfully exported world map for {0} to {1}",
m_scene.RegionInfo.RegionName, exportPath);
}
public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint)
{