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https://github.com/opensim/opensim.git
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* Removing dead comments
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@@ -171,7 +171,6 @@ namespace OpenSim
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#region New Event System - Objects/Prims
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case PacketType.ObjectLink:
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// OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString());
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ObjectLinkPacket link = (ObjectLinkPacket)Pack;
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uint parentprimid = 0;
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List<uint> childrenprims = new List<uint>();
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@@ -227,7 +226,6 @@ namespace OpenSim
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}
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break;
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case PacketType.TransferRequest:
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//Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
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TransferRequestPacket transfer = (TransferRequestPacket)Pack;
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m_assetCache.AddAssetRequest(this, transfer);
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break;
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@@ -236,7 +234,6 @@ namespace OpenSim
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this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID));
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break;
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case PacketType.RequestXfer:
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//Console.WriteLine(Pack.ToString());
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break;
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case PacketType.SendXferPacket:
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this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack);
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@@ -244,10 +241,8 @@ namespace OpenSim
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case PacketType.CreateInventoryFolder:
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CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
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m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID);
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//Console.WriteLine(Pack.ToString());
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break;
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case PacketType.CreateInventoryItem:
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//Console.WriteLine(Pack.ToString());
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CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
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if (createItem.InventoryBlock.TransactionID != LLUUID.Zero)
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{
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@@ -255,12 +250,10 @@ namespace OpenSim
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}
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else
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{
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// Console.Write(Pack.ToString());
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this.CreateInventoryItem(createItem);
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}
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break;
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case PacketType.FetchInventory:
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//Console.WriteLine("fetch item packet");
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FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
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m_inventoryCache.FetchInventory(this, FetchInventory);
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break;
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@@ -270,7 +263,6 @@ namespace OpenSim
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break;
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case PacketType.UpdateInventoryItem:
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UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
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//Console.WriteLine(Pack.ToString());
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for (int i = 0; i < update.InventoryData.Length; i++)
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{
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if (update.InventoryData[i].TransactionID != LLUUID.Zero)
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@@ -278,7 +270,6 @@ namespace OpenSim
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AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID));
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if (asset != null)
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{
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// Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache");
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m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
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}
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else
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@@ -286,12 +277,11 @@ namespace OpenSim
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asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID);
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if (asset != null)
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{
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//Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache");
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m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
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}
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else
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{
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//Console.WriteLine("trying to update inventory item, but asset is null");
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}
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}
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}
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@@ -302,7 +292,6 @@ namespace OpenSim
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}
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break;
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case PacketType.RequestTaskInventory:
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// Console.WriteLine(Pack.ToString());
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RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
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ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket();
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bool foundent = false;
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@@ -322,7 +311,6 @@ namespace OpenSim
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}
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break;
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case PacketType.UpdateTaskInventory:
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// Console.WriteLine(Pack.ToString());
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UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack;
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AgentInventory myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID);
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if (myinventory != null)
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@@ -461,10 +449,8 @@ namespace OpenSim
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#region unimplemented handlers
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case PacketType.AgentIsNowWearing:
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// AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack;
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//Console.WriteLine(Pack.ToString());
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break;
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case PacketType.ObjectScale:
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//OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString());
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break;
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case PacketType.MoneyBalanceRequest:
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//This need to be actually done and not thrown back with fake info
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