Merge branch 'master' into varregion

This commit is contained in:
Robert Adams
2013-10-16 07:53:44 -07:00
71 changed files with 17519 additions and 232 deletions

View File

@@ -33,6 +33,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
{
@@ -119,6 +120,14 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
}
else
{
// Check if the xfer is a terrain xfer
IEstateModule estateModule = m_Scene.RequestModuleInterface<IEstateModule>();
if (estateModule != null)
{
if (estateModule.IsTerrainXfer(xferID))
return;
}
m_log.ErrorFormat(
"[AGENT ASSET TRANSACTIONS]: Could not find uploader for xfer id {0}, packet id {1}, data length {2}",
xferID, packetID, data.Length);

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@@ -42,14 +42,22 @@ using log4net;
namespace OpenSim.Region.CoreModules.Avatar.Friends
{
public class FriendsRequestHandler : BaseStreamHandler
public class FriendsRequestHandler : BaseStreamHandlerBasicDOSProtector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private FriendsModule m_FriendsModule;
public FriendsRequestHandler(FriendsModule fmodule)
: base("POST", "/friends")
: base("POST", "/friends", new BasicDosProtectorOptions()
{
AllowXForwardedFor = true,
ForgetTimeSpan = TimeSpan.FromMinutes(2),
MaxRequestsInTimeframe = 20,
ReportingName = "FRIENDSDOSPROTECTOR",
RequestTimeSpan = TimeSpan.FromSeconds(5),
ThrottledAction = BasicDOSProtector.ThrottleAction.DoThrottledMethod
})
{
m_FriendsModule = fmodule;
}

View File

@@ -757,64 +757,29 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
SceneObjectGroup group = null;
string xmlData = Utils.BytesToString(rezAsset.Data);
List<SceneObjectGroup> objlist = new List<SceneObjectGroup>();
List<Vector3> veclist = new List<Vector3>();
List<SceneObjectGroup> objlist;
List<Vector3> veclist;
Vector3 bbox;
float offsetHeight;
byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0);
Vector3 pos;
XmlDocument doc = new XmlDocument();
doc.LoadXml(xmlData);
XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
if (e == null || attachment) // Single
bool single = m_Scene.GetObjectsToRez(rezAsset.Data, attachment, out objlist, out veclist, out bbox, out offsetHeight);
if (single)
{
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
objlist.Add(g);
veclist.Add(Vector3.Zero);
float offsetHeight = 0;
pos = m_Scene.GetNewRezLocation(
RayStart, RayEnd, RayTargetID, Quaternion.Identity,
BypassRayCast, bRayEndIsIntersection, true, g.GetAxisAlignedBoundingBox(out offsetHeight), false);
BypassRayCast, bRayEndIsIntersection, true, bbox, false);
pos.Z += offsetHeight;
}
else
{
XmlElement coll = (XmlElement)e;
float bx = Convert.ToSingle(coll.GetAttribute("x"));
float by = Convert.ToSingle(coll.GetAttribute("y"));
float bz = Convert.ToSingle(coll.GetAttribute("z"));
Vector3 bbox = new Vector3(bx, by, bz);
pos = m_Scene.GetNewRezLocation(RayStart, RayEnd,
RayTargetID, Quaternion.Identity,
BypassRayCast, bRayEndIsIntersection, true,
bbox, false);
pos -= bbox / 2;
XmlNodeList groups = e.SelectNodes("SceneObjectGroup");
foreach (XmlNode n in groups)
{
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
objlist.Add(g);
XmlElement el = (XmlElement)n;
string rawX = el.GetAttribute("offsetx");
string rawY = el.GetAttribute("offsety");
string rawZ = el.GetAttribute("offsetz");
//
// m_log.DebugFormat(
// "[INVENTORY ACCESS MODULE]: Converting coalesced object {0} offset <{1}, {2}, {3}>",
// g.Name, rawX, rawY, rawZ);
float x = Convert.ToSingle(rawX);
float y = Convert.ToSingle(rawY);
float z = Convert.ToSingle(rawZ);
veclist.Add(new Vector3(x, y, z));
}
}
if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, veclist, attachment))

View File

@@ -829,26 +829,23 @@ namespace OpenSim.Region.CoreModules.World.Estate
private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID)
{
if (TerrainUploader != null)
lock (this)
{
lock (TerrainUploader)
if ((TerrainUploader != null) && (XferID == TerrainUploader.XferID))
{
if (XferID == TerrainUploader.XferID)
{
remoteClient.OnXferReceive -= TerrainUploader.XferReceive;
remoteClient.OnAbortXfer -= AbortTerrainXferHandler;
TerrainUploader.TerrainUploadDone -= HandleTerrainApplication;
remoteClient.OnXferReceive -= TerrainUploader.XferReceive;
remoteClient.OnAbortXfer -= AbortTerrainXferHandler;
TerrainUploader.TerrainUploadDone -= HandleTerrainApplication;
TerrainUploader = null;
remoteClient.SendAlertMessage("Terrain Upload aborted by the client");
}
TerrainUploader = null;
remoteClient.SendAlertMessage("Terrain Upload aborted by the client");
}
}
}
private void HandleTerrainApplication(string filename, byte[] terrainData, IClientAPI remoteClient)
{
lock (TerrainUploader)
lock (this)
{
remoteClient.OnXferReceive -= TerrainUploader.XferReceive;
remoteClient.OnAbortXfer -= AbortTerrainXferHandler;
@@ -907,22 +904,32 @@ namespace OpenSim.Region.CoreModules.World.Estate
private void handleUploadTerrain(IClientAPI remote_client, string clientFileName)
{
if (TerrainUploader == null)
lock (this)
{
TerrainUploader = new EstateTerrainXferHandler(remote_client, clientFileName);
lock (TerrainUploader)
if (TerrainUploader == null)
{
m_log.DebugFormat("Starting to receive uploaded terrain");
TerrainUploader = new EstateTerrainXferHandler(remote_client, clientFileName);
remote_client.OnXferReceive += TerrainUploader.XferReceive;
remote_client.OnAbortXfer += AbortTerrainXferHandler;
TerrainUploader.TerrainUploadDone += HandleTerrainApplication;
TerrainUploader.RequestStartXfer(remote_client);
}
else
{
remote_client.SendAlertMessage("Another Terrain Upload is in progress. Please wait your turn!");
}
TerrainUploader.RequestStartXfer(remote_client);
}
else
}
public bool IsTerrainXfer(ulong xferID)
{
lock (this)
{
remote_client.SendAlertMessage("Another Terrain Upload is in progress. Please wait your turn!");
if (TerrainUploader == null)
return false;
else
return TerrainUploader.XferID == xferID;
}
}

View File

@@ -78,7 +78,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
/// <param name="data"></param>
public void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
{
if (mXferID == xferID)
if (mXferID != xferID)
return;
lock (this)
{
if (m_asset.Data.Length > 1)
{
@@ -99,7 +102,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
if ((packetID & 0x80000000) != 0)
{
SendCompleteMessage(remoteClient);
}
}
}

View File

@@ -165,7 +165,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
regionimage = regionimage.Replace("-", "");
m_log.Info("[WORLD MAP]: JPEG Map location: " + m_scene.RegionInfo.ServerURI + "index.php?method=" + regionimage);
MainServer.Instance.AddHTTPHandler(regionimage, OnHTTPGetMapImage);
MainServer.Instance.AddHTTPHandler(regionimage,
new GenericHTTPDOSProtector(OnHTTPGetMapImage, OnHTTPThrottled, new BasicDosProtectorOptions()
{
AllowXForwardedFor = false,
ForgetTimeSpan = TimeSpan.FromMinutes(2),
MaxRequestsInTimeframe = 4,
ReportingName = "MAPDOSPROTECTOR",
RequestTimeSpan = TimeSpan.FromSeconds(10),
ThrottledAction = BasicDOSProtector.ThrottleAction.DoThrottledMethod
}).Process);
MainServer.Instance.AddLLSDHandler(
"/MAP/MapItems/" + m_scene.RegionInfo.RegionHandle.ToString(), HandleRemoteMapItemRequest);
@@ -1081,6 +1090,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
block.Y = (ushort)(r.RegionLocY / Constants.RegionSize);
}
public Hashtable OnHTTPThrottled(Hashtable keysvals)
{
Hashtable reply = new Hashtable();
int statuscode = 500;
reply["str_response_string"] = "";
reply["int_response_code"] = statuscode;
reply["content_type"] = "text/plain";
return reply;
}
public Hashtable OnHTTPGetMapImage(Hashtable keysvals)
{
m_log.Debug("[WORLD MAP]: Sending map image jpeg");

View File

@@ -234,15 +234,17 @@ namespace OpenSim.Region.Framework.Interfaces
List<TaskInventoryItem> GetInventoryItems(InventoryType type);
/// <summary>
/// Get the scene object referenced by an inventory item.
/// Get the scene object(s) referenced by an inventory item.
/// </summary>
///
/// This is returned in a 'rez ready' state. That is, name, description, permissions and other details have
/// been adjusted to reflect the part and item from which it originates.
///
/// <param name="item"></param>
/// <returns>The scene object. Null if the scene object asset couldn't be found</returns>
SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item);
/// <param name="item">Inventory item</param>
/// <param name="objlist">The scene objects</param>
/// <param name="veclist">Relative offsets for each object</param>
/// <returns>true = success, false = the scene object asset couldn't be found</returns>
bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist);
/// <summary>
/// Update an existing inventory item.

View File

@@ -54,5 +54,10 @@ namespace OpenSim.Region.Framework.Interfaces
void setEstateTerrainBaseTexture(int level, UUID texture);
void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue);
/// <summary>
/// Returns whether the transfer ID is being used for a terrain transfer.
/// </summary>
bool IsTerrainXfer(ulong xferID);
}
}

View File

@@ -31,6 +31,7 @@ using System.Collections;
using System.Reflection;
using System.Text;
using System.Timers;
using System.Xml;
using OpenMetaverse;
using OpenMetaverse.Packets;
using log4net;
@@ -2134,6 +2135,69 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// Returns the list of Scene Objects in an asset.
/// </summary>
/// <remarks>
/// Returns one object if the asset is a regular object, and multiple objects for a coalesced object.
/// </remarks>
/// <param name="assetData">Asset data</param>
/// <param name="attachment">Whether the item is an attachment</param>
/// <param name="objlist">The objects included in the asset</param>
/// <param name="veclist">Relative positions of the objects</param>
/// <param name="bbox">Bounding box of all the objects</param>
/// <param name="offsetHeight">Offset in the Z axis from the centre of the bounding box
/// to the centre of the root prim (relevant only when returning a single object)</param>
/// <returns>true = returning a single object; false = multiple objects</returns>
public bool GetObjectsToRez(byte[] assetData, bool attachment, out List<SceneObjectGroup> objlist, out List<Vector3> veclist,
out Vector3 bbox, out float offsetHeight)
{
objlist = new List<SceneObjectGroup>();
veclist = new List<Vector3>();
XmlDocument doc = new XmlDocument();
string xmlData = Utils.BytesToString(assetData);
doc.LoadXml(xmlData);
XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
if (e == null || attachment) // Single
{
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
objlist.Add(g);
veclist.Add(new Vector3(0, 0, 0));
bbox = g.GetAxisAlignedBoundingBox(out offsetHeight);
return true;
}
else
{
XmlElement coll = (XmlElement)e;
float bx = Convert.ToSingle(coll.GetAttribute("x"));
float by = Convert.ToSingle(coll.GetAttribute("y"));
float bz = Convert.ToSingle(coll.GetAttribute("z"));
bbox = new Vector3(bx, by, bz);
offsetHeight = 0;
XmlNodeList groups = e.SelectNodes("SceneObjectGroup");
foreach (XmlNode n in groups)
{
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
objlist.Add(g);
XmlElement el = (XmlElement)n;
string rawX = el.GetAttribute("offsetx");
string rawY = el.GetAttribute("offsety");
string rawZ = el.GetAttribute("offsetz");
float x = Convert.ToSingle(rawX);
float y = Convert.ToSingle(rawY);
float z = Convert.ToSingle(rawZ);
veclist.Add(new Vector3(x, y, z));
}
}
return false;
}
/// <summary>
/// Event Handler Rez an object into a scene
/// Calls the non-void event handler
@@ -2209,19 +2273,25 @@ namespace OpenSim.Region.Framework.Scenes
/// will be used if it exists.</param>
/// <param name="vel">The velocity of the rezzed object.</param>
/// <param name="param"></param>
/// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful</returns>
public virtual SceneObjectGroup RezObject(
/// <returns>The SceneObjectGroup(s) rezzed, or null if rez was unsuccessful</returns>
public virtual List<SceneObjectGroup> RezObject(
SceneObjectPart sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion? rot, Vector3 vel, int param)
{
if (null == item)
return null;
List<SceneObjectGroup> objlist;
List<Vector3> veclist;
SceneObjectGroup group = sourcePart.Inventory.GetRezReadySceneObject(item);
if (null == group)
bool success = sourcePart.Inventory.GetRezReadySceneObjects(item, out objlist, out veclist);
if (!success)
return null;
if (!Permissions.CanRezObject(group.PrimCount, item.OwnerID, pos))
int totalPrims = 0;
foreach (SceneObjectGroup group in objlist)
totalPrims += group.PrimCount;
if (!Permissions.CanRezObject(totalPrims, item.OwnerID, pos))
return null;
if (!Permissions.BypassPermissions())
@@ -2230,23 +2300,28 @@ namespace OpenSim.Region.Framework.Scenes
sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
}
if (group.IsAttachment == false && group.RootPart.Shape.State != 0)
for (int i = 0; i < objlist.Count; i++)
{
group.RootPart.AttachedPos = group.AbsolutePosition;
group.RootPart.Shape.LastAttachPoint = (byte)group.AttachmentPoint;
SceneObjectGroup group = objlist[i];
Vector3 curpos = pos + veclist[i];
if (group.IsAttachment == false && group.RootPart.Shape.State != 0)
{
group.RootPart.AttachedPos = group.AbsolutePosition;
group.RootPart.Shape.LastAttachPoint = (byte)group.AttachmentPoint;
}
group.FromPartID = sourcePart.UUID;
AddNewSceneObject(group, true, curpos, rot, vel);
// We can only call this after adding the scene object, since the scene object references the scene
// to find out if scripts should be activated at all.
group.CreateScriptInstances(param, true, DefaultScriptEngine, 3);
group.ScheduleGroupForFullUpdate();
}
group.FromPartID = sourcePart.UUID;
AddNewSceneObject(group, true, pos, rot, vel);
// We can only call this after adding the scene object, since the scene object references the scene
// to find out if scripts should be activated at all.
group.CreateScriptInstances(param, true, DefaultScriptEngine, 3);
group.ScheduleGroupForFullUpdate();
return group;
return objlist;
}
public virtual bool returnObjects(SceneObjectGroup[] returnobjects,

View File

@@ -733,8 +733,8 @@ namespace OpenSim.Region.Framework.Scenes
return items;
}
public SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item)
public bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist)
{
AssetBase rezAsset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
@@ -743,66 +743,75 @@ namespace OpenSim.Region.Framework.Scenes
m_log.WarnFormat(
"[PRIM INVENTORY]: Could not find asset {0} for inventory item {1} in {2}",
item.AssetID, item.Name, m_part.Name);
return null;
objlist = null;
veclist = null;
return false;
}
string xmlData = Utils.BytesToString(rezAsset.Data);
SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
Vector3 bbox;
float offsetHeight;
group.ResetIDs();
bool single = m_part.ParentGroup.Scene.GetObjectsToRez(rezAsset.Data, false, out objlist, out veclist, out bbox, out offsetHeight);
SceneObjectPart rootPart = group.GetPart(group.UUID);
// Since renaming the item in the inventory does not affect the name stored
// in the serialization, transfer the correct name from the inventory to the
// object itself before we rez.
rootPart.Name = item.Name;
rootPart.Description = item.Description;
SceneObjectPart[] partList = group.Parts;
group.SetGroup(m_part.GroupID, null);
// TODO: Remove magic number badness
if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0 || (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) // Magic number
for (int i = 0; i < objlist.Count; i++)
{
if (m_part.ParentGroup.Scene.Permissions.PropagatePermissions())
{
foreach (SceneObjectPart part in partList)
{
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
part.EveryoneMask = item.EveryonePermissions;
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
part.NextOwnerMask = item.NextPermissions;
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
part.GroupMask = item.GroupPermissions;
}
group.ApplyNextOwnerPermissions();
}
}
SceneObjectGroup group = objlist[i];
group.ResetIDs();
SceneObjectPart rootPart = group.GetPart(group.UUID);
// Since renaming the item in the inventory does not affect the name stored
// in the serialization, transfer the correct name from the inventory to the
// object itself before we rez.
rootPart.Name = item.Name;
rootPart.Description = item.Description;
SceneObjectPart[] partList = group.Parts;
group.SetGroup(m_part.GroupID, null);
foreach (SceneObjectPart part in partList)
{
// TODO: Remove magic number badness
if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0 || (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) // Magic number
if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0 || (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) // Magic number
{
part.LastOwnerID = part.OwnerID;
part.OwnerID = item.OwnerID;
part.Inventory.ChangeInventoryOwner(item.OwnerID);
if (m_part.ParentGroup.Scene.Permissions.PropagatePermissions())
{
foreach (SceneObjectPart part in partList)
{
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
part.EveryoneMask = item.EveryonePermissions;
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
part.NextOwnerMask = item.NextPermissions;
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
part.GroupMask = item.GroupPermissions;
}
group.ApplyNextOwnerPermissions();
}
}
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
part.EveryoneMask = item.EveryonePermissions;
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
part.NextOwnerMask = item.NextPermissions;
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
part.GroupMask = item.GroupPermissions;
foreach (SceneObjectPart part in partList)
{
// TODO: Remove magic number badness
if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0 || (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) // Magic number
{
part.LastOwnerID = part.OwnerID;
part.OwnerID = item.OwnerID;
part.Inventory.ChangeInventoryOwner(item.OwnerID);
}
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
part.EveryoneMask = item.EveryonePermissions;
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
part.NextOwnerMask = item.NextPermissions;
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
part.GroupMask = item.GroupPermissions;
}
rootPart.TrimPermissions();
}
rootPart.TrimPermissions();
return group;
return true;
}
/// <summary>

View File

@@ -39,6 +39,7 @@ using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using System.Text;
using DirFindFlags = OpenMetaverse.DirectoryManager.DirFindFlags;
namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
@@ -421,44 +422,75 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
string Subject = im.message.Substring(0, im.message.IndexOf('|'));
string Message = im.message.Substring(Subject.Length + 1);
InventoryItemBase item = null;
bool hasAttachment = false;
UUID itemID = UUID.Zero; //Assignment to quiet compiler
UUID ownerID = UUID.Zero; //Assignment to quiet compiler
byte[] bucket;
if ((im.binaryBucket.Length == 1) && (im.binaryBucket[0] == 0))
{
bucket = new byte[19];
bucket[0] = 0; //dunno
bucket[1] = 0; //dunno
GroupID.ToBytes(bucket, 2);
bucket[18] = 0; //dunno
}
else
if (im.binaryBucket.Length >= 1 && im.binaryBucket[0] > 0)
{
string binBucket = OpenMetaverse.Utils.BytesToString(im.binaryBucket);
binBucket = binBucket.Remove(0, 14).Trim();
if (m_debugEnabled)
{
m_log.WarnFormat("I don't understand a group notice binary bucket of: {0}", binBucket);
OSDMap binBucketOSD = (OSDMap)OSDParser.DeserializeLLSDXml(binBucket);
foreach (string key in binBucketOSD.Keys)
OSDMap binBucketOSD = (OSDMap)OSDParser.DeserializeLLSDXml(binBucket);
if (binBucketOSD is OSD)
{
OSDMap binBucketMap = (OSDMap)binBucketOSD;
itemID = binBucketMap["item_id"].AsUUID();
ownerID = binBucketMap["owner_id"].AsUUID();
//Attempt to get the details of the attached item.
//If sender doesn't own the attachment, the item
//variable will be set to null and attachment will
//not be included with the group notice.
Scene scene = (Scene)remoteClient.Scene;
item = new InventoryItemBase(itemID, ownerID);
item = scene.InventoryService.GetItem(item);
if (item != null)
{
if (binBucketOSD.ContainsKey(key))
{
m_log.WarnFormat("{0}: {1}", key, binBucketOSD[key].ToString());
}
//Got item details so include the attachment.
hasAttachment = true;
}
}
// treat as if no attachment
bucket = new byte[19];
bucket[0] = 0; //dunno
bucket[1] = 0; //dunno
GroupID.ToBytes(bucket, 2);
bucket[18] = 0; //dunno
else
{
m_log.DebugFormat("[Groups]: Received OSD with unexpected type: {0}", binBucketOSD.GetType());
}
}
if (hasAttachment)
{
//Bucket contains information about attachment.
//
//Byte offset and description of bucket data:
//0: 1 byte indicating if attachment is present
//1: 1 byte indicating the type of attachment
//2: 16 bytes - Group UUID
//18: 16 bytes - UUID of the attachment owner
//34: 16 bytes - UUID of the attachment
//50: variable - Name of the attachment
//??: NUL byte to terminate the attachment name
byte[] name = Encoding.UTF8.GetBytes(item.Name);
bucket = new byte[51 + name.Length];//3 bytes, 3 UUIDs, and name
bucket[0] = 1; //Has attachment flag
bucket[1] = (byte)item.InvType; //Type of Attachment
GroupID.ToBytes(bucket, 2);
ownerID.ToBytes(bucket, 18);
itemID.ToBytes(bucket, 34);
name.CopyTo(bucket, 50);
}
else
{
bucket = new byte[19];
bucket[0] = 0; //Has attachment flag
bucket[1] = 0; //Type of attachment
GroupID.ToBytes(bucket, 2);
bucket[18] = 0; //NUL terminate name of attachment
}
m_groupData.AddGroupNotice(GetRequestingAgentID(remoteClient), GroupID, NoticeID, im.fromAgentName, Subject, Message, bucket);
if (OnNewGroupNotice != null)
{
@@ -483,7 +515,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
if (member.AcceptNotices)
{
// Build notice IIM
// Build notice IM
GridInstantMessage msg = CreateGroupNoticeIM(UUID.Zero, NoticeID, (byte)OpenMetaverse.InstantMessageDialog.GroupNotice);
msg.toAgentID = member.AgentID.Guid;
@@ -492,10 +524,40 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
}
}
}
if (im.dialog == (byte)InstantMessageDialog.GroupNoticeInventoryAccepted)
{
//Is bucket large enough to hold UUID of the attachment?
if (im.binaryBucket.Length < 16)
return;
UUID noticeID = new UUID(im.imSessionID);
GroupNoticeInfo notice = m_groupData.GetGroupNotice(GetRequestingAgentID(remoteClient), noticeID);
if (notice != null)
{
UUID giver = new UUID(notice.BinaryBucket, 18);
UUID attachmentUUID = new UUID(notice.BinaryBucket, 34);
if (m_debugEnabled)
m_log.DebugFormat("[Groups]: Giving inventory from {0} to {1}", giver, remoteClient.AgentId);
InventoryItemBase itemCopy = ((Scene)(remoteClient.Scene)).GiveInventoryItem(remoteClient.AgentId,
giver, attachmentUUID);
if (itemCopy == null)
{
remoteClient.SendAgentAlertMessage("Can't find item to give. Nothing given.", false);
return;
}
remoteClient.SendInventoryItemCreateUpdate(itemCopy, 0);
}
}
// Interop, received special 210 code for ejecting a group member
// this only works within the comms servers domain, and won't work hypergrid
// TODO:FIXME: Use a presense server of some kind to find out where the
// TODO:FIXME: Use a presence server of some kind to find out where the
// client actually is, and try contacting that region directly to notify them,
// or provide the notification via xmlrpc update queue
if ((im.dialog == 210))
@@ -873,26 +935,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
if (data != null)
{
GroupRecord groupInfo = m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), data.GroupID, null);
GridInstantMessage msg = new GridInstantMessage();
msg.imSessionID = UUID.Zero.Guid;
msg.fromAgentID = data.GroupID.Guid;
msg.toAgentID = GetRequestingAgentID(remoteClient).Guid;
msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
msg.fromAgentName = "Group Notice : " + groupInfo == null ? "Unknown" : groupInfo.GroupName;
msg.message = data.noticeData.Subject + "|" + data.Message;
msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNoticeRequested;
msg.fromGroup = true;
msg.offline = (byte)0;
msg.ParentEstateID = 0;
msg.Position = Vector3.Zero;
msg.RegionID = UUID.Zero.Guid;
msg.binaryBucket = data.BinaryBucket;
GridInstantMessage msg = CreateGroupNoticeIM(remoteClient.AgentId, groupNoticeID, (byte)InstantMessageDialog.GroupNoticeRequested);
OutgoingInstantMessage(msg, GetRequestingAgentID(remoteClient));
}
}
public GridInstantMessage CreateGroupNoticeIM(UUID agentID, UUID groupNoticeID, byte dialog)
@@ -900,10 +946,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
GridInstantMessage msg = new GridInstantMessage();
msg.imSessionID = UUID.Zero.Guid;
byte[] bucket;
msg.imSessionID = groupNoticeID.Guid;
msg.toAgentID = agentID.Guid;
msg.dialog = dialog;
// msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNotice;
msg.fromGroup = true;
msg.offline = (byte)0;
msg.ParentEstateID = 0;
@@ -917,13 +964,38 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
msg.timestamp = info.noticeData.Timestamp;
msg.fromAgentName = info.noticeData.FromName;
msg.message = info.noticeData.Subject + "|" + info.Message;
msg.binaryBucket = info.BinaryBucket;
if (info.BinaryBucket[0] > 0)
{
//32 is due to not needing space for two of the UUIDs.
//(Don't need UUID of attachment or its owner in IM)
//50 offset gets us to start of attachment name.
//We are skipping the attachment flag, type, and
//the three UUID fields at the start of the bucket.
bucket = new byte[info.BinaryBucket.Length-32];
bucket[0] = 1; //Has attachment
bucket[1] = info.BinaryBucket[1];
Array.Copy(info.BinaryBucket, 50,
bucket, 18, info.BinaryBucket.Length-50);
}
else
{
bucket = new byte[19];
bucket[0] = 0; //No attachment
bucket[1] = 0; //Attachment type
bucket[18] = 0; //NUL terminate name
}
info.GroupID.ToBytes(bucket, 2);
msg.binaryBucket = bucket;
}
else
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Group Notice {0} not found, composing empty message.", groupNoticeID);
if (m_debugEnabled)
m_log.DebugFormat("[GROUPS]: Group Notice {0} not found, composing empty message.", groupNoticeID);
msg.fromAgentID = UUID.Zero.Guid;
msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); ;
msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
msg.fromAgentName = string.Empty;
msg.message = string.Empty;
msg.binaryBucket = new byte[0];
@@ -1047,7 +1119,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
// Message to ejector
// Interop, received special 210 code for ejecting a group member
// this only works within the comms servers domain, and won't work hypergrid
// TODO:FIXME: Use a presense server of some kind to find out where the
// TODO:FIXME: Use a presence server of some kind to find out where the
// client actually is, and try contacting that region directly to notify them,
// or provide the notification via xmlrpc update queue

View File

@@ -1125,7 +1125,19 @@ namespace OpenSim.Region.Physics.BulletSPlugin
{
// If body is already heigher, use its height as target height
if (VehiclePosition.Z > m_VhoverTargetHeight)
{
m_VhoverTargetHeight = VehiclePosition.Z;
// A 'misfeature' of this flag is that if the vehicle is above it's hover height,
// the vehicle's buoyancy goes away. This is an SL bug that got used by so many
// scripts that it could not be changed.
// So, if above the height, reapply gravity if buoyancy had it turned off.
if (m_VehicleBuoyancy != 0)
{
Vector3 appliedGravity = ControllingPrim.ComputeGravity(ControllingPrim.Buoyancy) * m_vehicleMass;
VehicleAddForce(appliedGravity);
}
}
}
if ((m_flags & VehicleFlag.LOCK_HOVER_HEIGHT) != 0)

View File

@@ -354,6 +354,8 @@ public sealed class BSTerrainManager : IDisposable
// Return a new position that is over known terrain if the position is outside our terrain.
public Vector3 ClampPositionIntoKnownTerrain(Vector3 pPos)
{
float edgeEpsilon = 0.1f;
Vector3 ret = pPos;
// First, base addresses are never negative so correct for that possible problem.
@@ -378,10 +380,19 @@ public sealed class BSTerrainManager : IDisposable
// NOTE that GetTerrainPhysicalAtXYZ will set 'terrainBaseXYZ' to the base of the unfound region.
// Must be off the top of a region. Find an adjacent region to move into.
// The returned terrain is always 'lower'. That is, closer to <0,0>.
Vector3 adjacentTerrainBase = FindAdjacentTerrainBase(terrainBaseXYZ);
ret.X = Math.Min(ret.X, adjacentTerrainBase.X + (ret.X % DefaultRegionSize.X));
ret.Y = Math.Min(ret.Y, adjacentTerrainBase.Y + (ret.X % DefaultRegionSize.Y));
if (adjacentTerrainBase.X < terrainBaseXYZ.X)
{
// moving down into a new region in the X dimension. New position will be the max in the new base.
ret.X = adjacentTerrainBase.X + DefaultRegionSize.X - edgeEpsilon;
}
if (adjacentTerrainBase.Y < terrainBaseXYZ.Y)
{
// moving down into a new region in the X dimension. New position will be the max in the new base.
ret.Y = adjacentTerrainBase.Y + DefaultRegionSize.Y - edgeEpsilon;
}
DetailLog("{0},BSTerrainManager.ClampPositionToKnownTerrain,findingAdjacentRegion,adjacentRegBase={1},oldPos={2},newPos={3}",
BSScene.DetailLogZero, adjacentTerrainBase, pPos, ret);

View File

@@ -2970,37 +2970,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// need the magnitude later
// float velmag = (float)Util.GetMagnitude(llvel);
SceneObjectGroup new_group = World.RezObject(m_host, item, pos, rot, vel, param);
List<SceneObjectGroup> new_groups = World.RezObject(m_host, item, pos, rot, vel, param);
// If either of these are null, then there was an unknown error.
if (new_group == null)
if (new_groups == null)
return;
// objects rezzed with this method are die_at_edge by default.
new_group.RootPart.SetDieAtEdge(true);
new_group.ResumeScripts();
m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
"object_rez", new Object[] {
new LSL_String(
new_group.RootPart.UUID.ToString()) },
new DetectParams[0]));
float groupmass = new_group.GetMass();
PhysicsActor pa = new_group.RootPart.PhysActor;
//Recoil.
if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
foreach (SceneObjectGroup group in new_groups)
{
Vector3 recoil = -vel * groupmass * m_recoilScaleFactor;
if (recoil != Vector3.Zero)
// objects rezzed with this method are die_at_edge by default.
group.RootPart.SetDieAtEdge(true);
group.ResumeScripts();
m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
"object_rez", new Object[] {
new LSL_String(
group.RootPart.UUID.ToString()) },
new DetectParams[0]));
float groupmass = group.GetMass();
PhysicsActor pa = group.RootPart.PhysActor;
//Recoil.
if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
{
llApplyImpulse(recoil, 0);
Vector3 recoil = -vel * groupmass * m_recoilScaleFactor;
if (recoil != Vector3.Zero)
{
llApplyImpulse(recoil, 0);
}
}
// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
}
// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
});
//ScriptSleep((int)((groupmass * velmag) / 10));