Merge branch 'master' into varregion

This commit is contained in:
Robert Adams
2013-10-16 07:53:44 -07:00
71 changed files with 17519 additions and 232 deletions

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@@ -234,15 +234,17 @@ namespace OpenSim.Region.Framework.Interfaces
List<TaskInventoryItem> GetInventoryItems(InventoryType type);
/// <summary>
/// Get the scene object referenced by an inventory item.
/// Get the scene object(s) referenced by an inventory item.
/// </summary>
///
/// This is returned in a 'rez ready' state. That is, name, description, permissions and other details have
/// been adjusted to reflect the part and item from which it originates.
///
/// <param name="item"></param>
/// <returns>The scene object. Null if the scene object asset couldn't be found</returns>
SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item);
/// <param name="item">Inventory item</param>
/// <param name="objlist">The scene objects</param>
/// <param name="veclist">Relative offsets for each object</param>
/// <returns>true = success, false = the scene object asset couldn't be found</returns>
bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist);
/// <summary>
/// Update an existing inventory item.

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@@ -54,5 +54,10 @@ namespace OpenSim.Region.Framework.Interfaces
void setEstateTerrainBaseTexture(int level, UUID texture);
void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue);
/// <summary>
/// Returns whether the transfer ID is being used for a terrain transfer.
/// </summary>
bool IsTerrainXfer(ulong xferID);
}
}