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Merge branch 'master' into careminster
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@@ -150,13 +150,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
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m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", sp.UUID);
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Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(sp, false); });
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ValidateBakedTextureCache(sp, false);
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// This appears to be set only in the final stage of the appearance
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// update transaction. In theory, we should be able to do an immediate
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// appearance send and save here.
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}
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// save only if there were changes, send no matter what (doesn't hurt to send twice)
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if (changed)
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QueueAppearanceSave(sp.ControllingClient.AgentId);
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