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give up on the code to stop AsyncCommandManager. It fails with many scripts running, and its only done deep on exit code. It is a backgroud thread should not block exit and never did
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@@ -79,7 +79,7 @@ namespace OpenSim
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else
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{
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ServicePointManager.DefaultConnectionLimit = 12;
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try { ServicePointManager.DnsRefreshTimeout = 120000; } // just is case crazy some mono decides to have it infinity
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try { ServicePointManager.DnsRefreshTimeout = 120000; } // just is case some crazy mono decides to have it infinity
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catch { }
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}
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