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give up on the code to stop AsyncCommandManager. It fails with many scripts running, and its only done deep on exit code. It is a backgroud thread should not block exit and never did
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@@ -188,9 +188,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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cmdHandlerThreadCycleSleepms = 100;
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}
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/*
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~AsyncCommandManager()
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{
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// Shut down thread
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try
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{
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lock (staticLock)
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@@ -213,7 +215,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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}
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}
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*/
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/// <summary>
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/// Main loop for the manager thread
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/// </summary>
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