mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
This commit is contained in:
@@ -49,6 +49,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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public const int DISP_EXPIRE = 1;
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public const int DISP_TEMP = 2;
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/// <summary>
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/// If true then where possible dynamic textures are reused.
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/// </summary>
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public bool ReuseTextures { get; set; }
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private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
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private Dictionary<string, IDynamicTextureRender> RenderPlugins =
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@@ -56,6 +61,15 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>();
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/// <summary>
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/// Record dynamic textures that we can reuse for a given data and parameter combination rather than
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/// regenerate.
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/// </summary>
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/// <remarks>
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/// Key is string.Format("{0}{1}", data
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/// </remarks>
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private Cache m_reuseableDynamicTextures;
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#region IDynamicTextureManager Members
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public void RegisterRender(string handleType, IDynamicTextureRender render)
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@@ -71,7 +85,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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/// </summary>
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/// <param name="id"></param>
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/// <param name="data"></param>
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public void ReturnData(UUID id, byte[] data)
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/// <param name="isReuseable">True if the data generated can be reused for subsequent identical requests</param>
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public void ReturnData(UUID id, byte[] data, bool isReuseable)
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{
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DynamicTextureUpdater updater = null;
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@@ -88,7 +103,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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if (RegisteredScenes.ContainsKey(updater.SimUUID))
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{
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Scene scene = RegisteredScenes[updater.SimUUID];
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updater.DataReceived(data, scene);
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UUID newTextureID = updater.DataReceived(data, scene);
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if (ReuseTextures && isReuseable && !updater.BlendWithOldTexture)
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m_reuseableDynamicTextures.Store(
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GenerateReusableTextureKey(updater.BodyData, updater.Params), newTextureID);
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}
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}
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@@ -169,6 +188,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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{
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if (RenderPlugins.ContainsKey(contentType))
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{
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// If we want to reuse dynamic textures then we have to ignore any request from the caller to expire
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// them.
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if (ReuseTextures)
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disp = disp & ~DISP_EXPIRE;
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DynamicTextureUpdater updater = new DynamicTextureUpdater();
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updater.SimUUID = simID;
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updater.PrimID = primID;
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@@ -183,21 +207,49 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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updater.Url = "Local image";
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updater.Disp = disp;
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lock (Updaters)
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object reusableTextureUUID = null;
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if (ReuseTextures)
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reusableTextureUUID
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= m_reuseableDynamicTextures.Get(GenerateReusableTextureKey(data, extraParams));
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// We cannot reuse a dynamic texture if the data is going to be blended with something already there.
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if (reusableTextureUUID == null || updater.BlendWithOldTexture)
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{
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if (!Updaters.ContainsKey(updater.UpdaterID))
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lock (Updaters)
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{
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Updaters.Add(updater.UpdaterID, updater);
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if (!Updaters.ContainsKey(updater.UpdaterID))
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{
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Updaters.Add(updater.UpdaterID, updater);
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}
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}
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RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
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}
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else
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{
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// No need to add to updaters as the texture is always the same. Not that this functionality
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// apppears to be implemented anyway.
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if (RegisteredScenes.ContainsKey(updater.SimUUID))
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{
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SceneObjectPart part = RegisteredScenes[updater.SimUUID].GetSceneObjectPart(updater.PrimID);
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if (part != null)
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updater.UpdatePart(part, (UUID)reusableTextureUUID);
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}
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}
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RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
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return updater.UpdaterID;
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}
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return UUID.Zero;
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}
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private string GenerateReusableTextureKey(string data, string extraParams)
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{
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return string.Format("{0}{1}", data, extraParams);
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}
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public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
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out double xSize, out double ySize)
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{
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@@ -224,6 +276,12 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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public void PostInitialise()
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{
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// ReuseTextures = true;
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if (ReuseTextures)
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{
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m_reuseableDynamicTextures = new Cache(CacheMedium.Memory, CacheStrategy.Conservative);
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m_reuseableDynamicTextures.DefaultTTL = new TimeSpan(24, 0, 0);
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}
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}
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public void Close()
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@@ -268,10 +326,61 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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BodyData = null;
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}
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/// <summary>
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/// Update the given part with the new texture.
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/// </summary>
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/// <returns>
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/// The old texture UUID.
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/// </returns>
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public UUID UpdatePart(SceneObjectPart part, UUID textureID)
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{
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UUID oldID;
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lock (part)
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{
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// mostly keep the values from before
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Primitive.TextureEntry tmptex = part.Shape.Textures;
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// FIXME: Need to return the appropriate ID if only a single face is replaced.
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oldID = tmptex.DefaultTexture.TextureID;
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if (Face == ALL_SIDES)
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{
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oldID = tmptex.DefaultTexture.TextureID;
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tmptex.DefaultTexture.TextureID = textureID;
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}
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else
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{
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try
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{
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Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face);
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texface.TextureID = textureID;
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tmptex.FaceTextures[Face] = texface;
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}
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catch (Exception)
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{
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tmptex.DefaultTexture.TextureID = textureID;
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}
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}
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// I'm pretty sure we always want to force this to true
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// I'm pretty sure noone whats to set fullbright true if it wasn't true before.
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// tmptex.DefaultTexture.Fullbright = true;
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part.UpdateTextureEntry(tmptex.GetBytes());
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}
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return oldID;
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}
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/// <summary>
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/// Called once new texture data has been received for this updater.
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/// </summary>
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public void DataReceived(byte[] data, Scene scene)
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/// <param name="data"></param>
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/// <param name="scene"></param>
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/// <param name="isReuseable">True if the data given is reuseable.</param>
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/// <returns>The asset UUID given to the incoming data.</returns>
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public UUID DataReceived(byte[] data, Scene scene)
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{
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SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
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@@ -281,7 +390,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url);
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scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,
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0, part.ParentGroup.RootPart.AbsolutePosition, part.Name, part.UUID, false);
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return;
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return UUID.Zero;
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}
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byte[] assetData = null;
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@@ -323,52 +433,23 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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cacheLayerDecode = null;
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}
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UUID oldID = UUID.Zero;
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lock (part)
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{
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// mostly keep the values from before
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Primitive.TextureEntry tmptex = part.Shape.Textures;
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// remove the old asset from the cache
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oldID = tmptex.DefaultTexture.TextureID;
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if (Face == ALL_SIDES)
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{
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tmptex.DefaultTexture.TextureID = asset.FullID;
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}
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else
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{
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try
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{
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Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face);
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texface.TextureID = asset.FullID;
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tmptex.FaceTextures[Face] = texface;
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}
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catch (Exception)
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{
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tmptex.DefaultTexture.TextureID = asset.FullID;
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}
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}
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// I'm pretty sure we always want to force this to true
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// I'm pretty sure noone whats to set fullbright true if it wasn't true before.
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// tmptex.DefaultTexture.Fullbright = true;
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part.UpdateTextureEntry(tmptex.GetBytes());
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}
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UUID oldID = UpdatePart(part, asset.FullID);
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if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0))
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{
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if (oldAsset == null) oldAsset = scene.AssetService.Get(oldID.ToString());
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if (oldAsset == null)
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oldAsset = scene.AssetService.Get(oldID.ToString());
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if (oldAsset != null)
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{
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if (oldAsset.Temporary == true)
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if (oldAsset.Temporary)
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{
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scene.AssetService.Delete(oldID.ToString());
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}
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}
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}
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return asset.FullID;
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}
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private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
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@@ -67,12 +67,18 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
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return true;
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}
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// public bool AlwaysIdenticalConversion(string bodyData, string extraParams)
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// {
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// // We don't support conversion of body data.
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// return false;
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// }
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public byte[] ConvertUrl(string url, string extraParams)
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{
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return null;
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}
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public byte[] ConvertStream(Stream data, string extraParams)
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public byte[] ConvertData(string bodyData, string extraParams)
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{
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return null;
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}
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@@ -236,9 +242,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
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stream.Close();
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}
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}
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m_log.DebugFormat("[LOADIMAGEURLMODULE] Returning {0} bytes of image data for request {1}",
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imageJ2000.Length, state.RequestID);
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m_textureManager.ReturnData(state.RequestID, imageJ2000);
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m_textureManager.ReturnData(state.RequestID, imageJ2000, false);
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}
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#region Nested type: RequestState
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@@ -45,31 +45,250 @@ using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
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{
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[TestFixture]
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public class VectorRenderModuleTests
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public class VectorRenderModuleTests : OpenSimTestCase
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{
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Scene m_scene;
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DynamicTextureModule m_dtm;
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VectorRenderModule m_vrm;
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private void SetupScene(bool reuseTextures)
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{
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m_scene = new SceneHelpers().SetupScene();
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m_dtm = new DynamicTextureModule();
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m_dtm.ReuseTextures = reuseTextures;
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m_vrm = new VectorRenderModule();
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SceneHelpers.SetupSceneModules(m_scene, m_dtm, m_vrm);
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}
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[Test]
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public void TestDraw()
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{
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TestHelpers.InMethod();
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Scene scene = new SceneHelpers().SetupScene();
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DynamicTextureModule dtm = new DynamicTextureModule();
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VectorRenderModule vrm = new VectorRenderModule();
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SceneHelpers.SetupSceneModules(scene, dtm, vrm);
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
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SetupScene(false);
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SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
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UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
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dtm.AddDynamicTextureData(
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scene.RegionInfo.RegionID,
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m_dtm.AddDynamicTextureData(
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m_scene.RegionInfo.RegionID,
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so.UUID,
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vrm.GetContentType(),
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m_vrm.GetContentType(),
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"PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
|
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"",
|
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0);
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Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
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}
|
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[Test]
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public void TestRepeatSameDraw()
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{
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TestHelpers.InMethod();
|
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|
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string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
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|
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SetupScene(false);
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SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
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|
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m_dtm.AddDynamicTextureData(
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m_scene.RegionInfo.RegionID,
|
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so.UUID,
|
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m_vrm.GetContentType(),
|
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dtText,
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"",
|
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0);
|
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|
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UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
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|
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m_dtm.AddDynamicTextureData(
|
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m_scene.RegionInfo.RegionID,
|
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so.UUID,
|
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m_vrm.GetContentType(),
|
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dtText,
|
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"",
|
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0);
|
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|
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Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
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}
|
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|
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[Test]
|
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public void TestRepeatSameDrawDifferentExtraParams()
|
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{
|
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TestHelpers.InMethod();
|
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|
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string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
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|
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SetupScene(false);
|
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SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
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|
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m_dtm.AddDynamicTextureData(
|
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m_scene.RegionInfo.RegionID,
|
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so.UUID,
|
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m_vrm.GetContentType(),
|
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dtText,
|
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"",
|
||||
0);
|
||||
|
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UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
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|
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m_dtm.AddDynamicTextureData(
|
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m_scene.RegionInfo.RegionID,
|
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so.UUID,
|
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m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"alpha:250",
|
||||
0);
|
||||
|
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Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatSameDrawContainingImage()
|
||||
{
|
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TestHelpers.InMethod();
|
||||
|
||||
string dtText
|
||||
= "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png";
|
||||
|
||||
SetupScene(false);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDrawReusingTexture()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
SetupScene(true);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
"PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
|
||||
"",
|
||||
0);
|
||||
|
||||
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatSameDrawReusingTexture()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
||||
|
||||
SetupScene(true);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatSameDrawDifferentExtraParamsReusingTexture()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
||||
|
||||
SetupScene(true);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"alpha:250",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatSameDrawContainingImageReusingTexture()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
string dtText
|
||||
= "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png";
|
||||
|
||||
SetupScene(true);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -30,6 +30,7 @@ using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
@@ -47,7 +48,6 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string m_name = "VectorRenderModule";
|
||||
private Scene m_scene;
|
||||
private IDynamicTextureManager m_textureManager;
|
||||
private Graphics m_graph;
|
||||
@@ -61,12 +61,12 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
|
||||
public string GetContentType()
|
||||
{
|
||||
return ("vector");
|
||||
return "vector";
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return m_name;
|
||||
return Name;
|
||||
}
|
||||
|
||||
public bool SupportsAsynchronous()
|
||||
@@ -74,14 +74,26 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
return true;
|
||||
}
|
||||
|
||||
// public bool AlwaysIdenticalConversion(string bodyData, string extraParams)
|
||||
// {
|
||||
// string[] lines = GetLines(bodyData);
|
||||
// return lines.Any((str, r) => str.StartsWith("Image"));
|
||||
// }
|
||||
|
||||
public byte[] ConvertUrl(string url, string extraParams)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public byte[] ConvertStream(Stream data, string extraParams)
|
||||
public byte[] ConvertData(string bodyData, string extraParams)
|
||||
{
|
||||
return null;
|
||||
bool reuseable;
|
||||
return Draw(bodyData, extraParams, out reuseable);
|
||||
}
|
||||
|
||||
private byte[] ConvertData(string bodyData, string extraParams, out bool reuseable)
|
||||
{
|
||||
return Draw(bodyData, extraParams, out reuseable);
|
||||
}
|
||||
|
||||
public bool AsyncConvertUrl(UUID id, string url, string extraParams)
|
||||
@@ -91,7 +103,12 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
|
||||
public bool AsyncConvertData(UUID id, string bodyData, string extraParams)
|
||||
{
|
||||
Draw(bodyData, id, extraParams);
|
||||
// XXX: This isn't actually being done asynchronously!
|
||||
bool reuseable;
|
||||
byte[] data = ConvertData(bodyData, extraParams, out reuseable);
|
||||
|
||||
m_textureManager.ReturnData(id, data, reuseable);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -152,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return m_name; }
|
||||
get { return "VectorRenderModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
@@ -162,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
|
||||
#endregion
|
||||
|
||||
private void Draw(string data, UUID id, string extraParams)
|
||||
private byte[] Draw(string data, string extraParams, out bool reuseable)
|
||||
{
|
||||
// We need to cater for old scripts that didnt use extraParams neatly, they use either an integer size which represents both width and height, or setalpha
|
||||
// we will now support multiple comma seperated params in the form width:256,height:512,alpha:255
|
||||
@@ -343,7 +360,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
}
|
||||
}
|
||||
|
||||
GDIDraw(data, graph, altDataDelim);
|
||||
GDIDraw(data, graph, altDataDelim, out reuseable);
|
||||
}
|
||||
|
||||
byte[] imageJ2000 = new byte[0];
|
||||
@@ -359,7 +376,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
|
||||
m_textureManager.ReturnData(id, imageJ2000);
|
||||
return imageJ2000;
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -434,8 +451,21 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
}
|
||||
*/
|
||||
|
||||
private void GDIDraw(string data, Graphics graph, char dataDelim)
|
||||
/// <summary>
|
||||
/// Split input data into discrete command lines.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
/// <param name='data'></param>
|
||||
/// <param name='dataDelim'></param>
|
||||
private string[] GetLines(string data, char dataDelim)
|
||||
{
|
||||
char[] lineDelimiter = { dataDelim };
|
||||
return data.Split(lineDelimiter);
|
||||
}
|
||||
|
||||
private void GDIDraw(string data, Graphics graph, char dataDelim, out bool reuseable)
|
||||
{
|
||||
reuseable = true;
|
||||
Point startPoint = new Point(0, 0);
|
||||
Point endPoint = new Point(0, 0);
|
||||
Pen drawPen = null;
|
||||
@@ -450,11 +480,9 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
myFont = new Font(fontName, fontSize);
|
||||
myBrush = new SolidBrush(Color.Black);
|
||||
|
||||
char[] lineDelimiter = {dataDelim};
|
||||
char[] partsDelimiter = {','};
|
||||
string[] lines = data.Split(lineDelimiter);
|
||||
|
||||
foreach (string line in lines)
|
||||
foreach (string line in GetLines(data, dataDelim))
|
||||
{
|
||||
string nextLine = line.Trim();
|
||||
//replace with switch, or even better, do some proper parsing
|
||||
@@ -485,6 +513,10 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
}
|
||||
else if (nextLine.StartsWith("Image"))
|
||||
{
|
||||
// We cannot reuse any generated texture involving fetching an image via HTTP since that image
|
||||
// can change.
|
||||
reuseable = false;
|
||||
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y);
|
||||
|
||||
Reference in New Issue
Block a user