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old typo
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@@ -242,7 +242,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (maxRTO != 0)
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m_maxRTO = maxRTO;
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m_burstTime = rates.BrustTime;
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m_burstTime = rates.BurstTime;
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float m_burst = rates.ClientMaxRate * m_burstTime;
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// Create a token bucket throttle for this client that has the scene token bucket as a parent
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@@ -251,7 +251,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Create an array of token buckets for this clients different throttle categories
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m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
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m_burst = rates.Total * rates.BrustTime;
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m_burst = rates.Total * rates.BurstTime;
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for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
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{
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@@ -262,7 +262,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Initialize the token buckets that control the throttling for each category
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//m_throttleCategories[i] = new TokenBucket(m_throttleClient, rates.GetRate(type), m_burst);
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float rate = rates.GetRate(type);
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float burst = rate * rates.BrustTime;
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float burst = rate * rates.BurstTime;
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m_throttleCategories[i] = new TokenBucket(m_throttleClient, rate , burst);
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}
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@@ -67,7 +67,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public Int64 MinimumAdaptiveThrottleRate;
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public int ClientMaxRate;
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public float BrustTime;
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public float BurstTime;
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/// <summary>
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/// Default constructor
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@@ -94,8 +94,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (ClientMaxRate > 1000000)
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ClientMaxRate = 1000000; // no more than 8Mbps
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BrustTime = (float)throttleConfig.GetInt("client_throttle_burtsTimeMS", 10);
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BrustTime *= 1e-3f;
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BurstTime = (float)throttleConfig.GetInt("client_throttle_burtsTimeMS", 10);
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BurstTime *= 1e-3f;
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// Adaptive is broken
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// AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
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