* Fix for issue#246/251 - Rescaling primitives has offset problems. (Thanks DharmaVoyager!)

This commit is contained in:
Adam Frisby
2007-07-31 19:14:17 +00:00
parent 55b569069d
commit 899ab4cd32

View File

@@ -151,6 +151,11 @@ namespace OpenSim.Region.ClientStack
LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
//Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this);
// Change the position based on scale (for bug number 246)
libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
// System.Console.WriteLine("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
OnUpdatePrimSinglePosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this);
}
}
else if (multipleupdate.ObjectData[i].Type == 29)//group scale from mouse