* Fixed up some documentation

* Should help the sinking feeling when new avatar arrive in the scene.
This commit is contained in:
Teravus Ovares
2008-04-06 06:42:54 +00:00
parent 24d7b1e225
commit 899f00b83d
2 changed files with 13 additions and 13 deletions

View File

@@ -704,7 +704,7 @@ namespace OpenSim.Region.Physics.OdePlugin
_zeroFlag = false;
if (m_iscolliding && !flying)
{
// We're flying and colliding with something
// We're standing on something
vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D);
vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D);
}
@@ -716,7 +716,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
else if (!m_iscolliding && flying)
{
// We're flying and colliding with something
// we're in mid air suspended
vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D/6);
vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D/6);
}