mirror of
https://github.com/opensim/opensim.git
synced 2026-07-07 21:25:47 +08:00
Merge branch 'avination' into careminster
Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs
This commit is contained in:
@@ -176,7 +176,8 @@ namespace OpenSim.Data.MySQL
|
||||
"PassCollisions, " +
|
||||
"LinkNumber, MediaURL, KeyframeMotion, " +
|
||||
"PhysicsShapeType, Density, GravityModifier, " +
|
||||
"Friction, Restitution) values (" + "?UUID, " +
|
||||
"Friction, Restitution, Vehicle " +
|
||||
") values (" + "?UUID, " +
|
||||
"?CreationDate, ?Name, ?Text, " +
|
||||
"?Description, ?SitName, ?TouchName, " +
|
||||
"?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
|
||||
@@ -210,7 +211,7 @@ namespace OpenSim.Data.MySQL
|
||||
"?CollisionSoundVolume, ?PassTouches, ?PassCollisions, " +
|
||||
"?LinkNumber, ?MediaURL, ?KeyframeMotion, " +
|
||||
"?PhysicsShapeType, ?Density, ?GravityModifier, " +
|
||||
"?Friction, ?Restitution)";
|
||||
"?Friction, ?Restitution, ?Vehicle)";
|
||||
|
||||
FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
|
||||
|
||||
@@ -1320,6 +1321,15 @@ namespace OpenSim.Data.MySQL
|
||||
prim.GravityModifier = (float)(double)row["GravityModifier"];
|
||||
prim.Friction = (float)(double)row["Friction"];
|
||||
prim.Bounciness = (float)(double)row["Restitution"];
|
||||
|
||||
SOPVehicle vehicle = null;
|
||||
|
||||
if (row["Vehicle"].ToString() != String.Empty)
|
||||
{
|
||||
vehicle = SOPVehicle.FromXml2(row["Vehicle"].ToString());
|
||||
if (vehicle != null)
|
||||
prim.VehicleParams = vehicle;
|
||||
}
|
||||
|
||||
return prim;
|
||||
}
|
||||
@@ -1697,6 +1707,11 @@ namespace OpenSim.Data.MySQL
|
||||
cmd.Parameters.AddWithValue("GravityModifier", (double)prim.GravityModifier);
|
||||
cmd.Parameters.AddWithValue("Friction", (double)prim.Friction);
|
||||
cmd.Parameters.AddWithValue("Restitution", (double)prim.Bounciness);
|
||||
|
||||
if (prim.VehicleParams != null)
|
||||
cmd.Parameters.AddWithValue("Vehicle", prim.VehicleParams.ToXml2());
|
||||
else
|
||||
cmd.Parameters.AddWithValue("Vehicle", String.Empty);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user