Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed."

This reverts commit e992ca0255.
This commit is contained in:
Melanie
2009-10-07 01:45:49 +01:00
parent e992ca0255
commit 89d23a1fa2
9 changed files with 174 additions and 209 deletions

View File

@@ -111,17 +111,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
private Scene FindClientScene(UUID agentId)
{
List<Scene> scenes = null;
lock (m_Scenelist)
scenes = new List<Scene>(m_Scenelist);
foreach (Scene scene in scenes)
{
ScenePresence presence = scene.GetScenePresence(agentId);
if (presence != null)
foreach (Scene scene in m_Scenelist)
{
if (!presence.IsChildAgent)
return scene;
ScenePresence presence = scene.GetScenePresence(agentId);
if (presence != null)
{
if (!presence.IsChildAgent)
return scene;
}
}
}
return null;