go back to random asset uuid

This commit is contained in:
UbitUmarov
2023-03-10 09:09:00 +00:00
parent e55f046f82
commit 8a0778beaf
3 changed files with 23 additions and 52 deletions

View File

@@ -27,8 +27,6 @@
using System;
using System.Xml.Serialization;
using System.Reflection;
using log4net;
using OpenMetaverse;
namespace OpenSim.Framework
@@ -70,11 +68,13 @@ namespace OpenSim.Framework
// Do NOT "Optimize" away!
public AssetBase()
{
m_metadata = new AssetMetadata();
m_metadata.FullID = UUID.Zero;
m_metadata.ID = UUID.Zero.ToString();
m_metadata.Type = (sbyte)AssetType.Unknown;
m_metadata.CreatorID = string.Empty;
m_metadata = new AssetMetadata
{
FullID = UUID.Zero,
ID = UUID.Zero.ToString(),
Type = (sbyte)AssetType.Unknown,
CreatorID = string.Empty
};
}
public AssetBase(UUID assetID, string name, sbyte assetType, string creatorID)
@@ -88,11 +88,13 @@ namespace OpenSim.Framework
}
*/
m_metadata = new AssetMetadata();
m_metadata.FullID = assetID;
m_metadata.Name = name;
m_metadata.Type = assetType;
m_metadata.CreatorID = creatorID;
m_metadata = new AssetMetadata
{
FullID = assetID,
Name = name,
Type = assetType,
CreatorID = creatorID
};
}
public AssetBase(string assetID, string name, sbyte assetType, string creatorID)
@@ -106,11 +108,13 @@ namespace OpenSim.Framework
}
*/
m_metadata = new AssetMetadata();
m_metadata.ID = assetID;
m_metadata.Name = name;
m_metadata.Type = assetType;
m_metadata.CreatorID = creatorID;
m_metadata = new AssetMetadata
{
ID = assetID,
Name = name,
Type = assetType,
CreatorID = creatorID
};
}
public bool ContainsReferences