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Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
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@@ -33,12 +33,11 @@ using System.Reflection;
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using System.Text;
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using System.Threading;
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using log4net;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Console
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{
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public delegate void CommandDelegate(string module, string[] cmd);
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public class Commands
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public class Commands : ICommands
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{
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/// <summary>
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/// Encapsulates a command that can be invoked from the console
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@@ -564,14 +563,16 @@ namespace OpenSim.Framework.Console
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/// <summary>
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/// A console that processes commands internally
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/// </summary>
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public class CommandConsole : ConsoleBase
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public class CommandConsole : ConsoleBase, ICommandConsole
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public Commands Commands = new Commands();
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public ICommands Commands { get; private set; }
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public CommandConsole(string defaultPrompt) : base(defaultPrompt)
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{
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Commands = new Commands();
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Commands.AddCommand("console", false, "help", "help [<command>]",
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"Get general command list or more detailed help on a specific command", Help);
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}
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@@ -41,7 +41,7 @@ namespace OpenSim.Framework.Console
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protected string prompt = "# ";
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public object ConsoleScene = null;
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public object ConsoleScene { get; set; }
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/// <summary>
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/// The default prompt text.
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@@ -1,40 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace OpenSim.Framework.Console
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{
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public class MainConsole
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{
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private static CommandConsole instance;
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public static CommandConsole Instance
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{
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get { return instance; }
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set { instance = value; }
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}
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}
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}
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