Moved script engine os* commands to OSSL_BuilIn_Commands.cs and OSSL_BuilIn_Commands_Interface.cs where they belong.

This commit is contained in:
Tedd Hansen
2008-04-20 10:40:39 +00:00
parent a5bf229cbd
commit 8a13edb115
4 changed files with 340 additions and 324 deletions

View File

@@ -33,5 +33,37 @@ namespace OpenSim.Region.ScriptEngine.Common
{
public interface OSSL_BuilIn_Commands_Interface
{
//OpenSim functions
string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer);
string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
int timer, int alpha);
string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, int timer);
string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
int timer, int alpha);
double osTerrainGetHeight(int x, int y);
int osTerrainSetHeight(int x, int y, double val);
int osRegionRestart(double seconds);
void osRegionNotice(string msg);
bool osConsoleCommand(string Command);
void osSetParcelMediaURL(string url);
void osSetPrimFloatOnWater(int floatYN);
// Animation commands
void osAvatarPlayAnimation(string avatar, string animation);
void osAvatarStopAnimation(string avatar, string animation);
//texture draw functions
string osMovePen(string drawList, int x, int y);
string osDrawLine(string drawList, int startX, int startY, int endX, int endY);
string osDrawLine(string drawList, int endX, int endY);
string osDrawText(string drawList, string text);
string osDrawEllipse(string drawList, int width, int height);
string osDrawRectangle(string drawList, int width, int height);
string osDrawFilledRectangle(string drawList, int width, int height);
string osSetFontSize(string drawList, int fontSize);
string osSetPenSize(string drawList, int penSize);
string osSetPenColour(string drawList, string colour);
string osDrawImage(string drawList, int width, int height, string imageUrl);
void osSetStateEvents(int events);
}
}